Item squish is bad, it would just be lame going back to vanilla dps and health.
Item squish is bad, it would just be lame going back to vanilla dps and health.
Don't lower the numbers, just fix the insane scaling that's happening.
The scaling is the result of the actual system. I think Blizzard is pushing it right now until the people get angry. Soon even having a weapon from the next raid tier will double the dps since it's an exponential scaling system. The even casuals will get angry and ask for a change. It think that's one of the reasons why they implemented flex raiding and raised the itemlevel once more.
Always maximum level items:
Vanilla = 26 il:
t1 = il 66
t2 = il 76
t3 = il 92
BC = 62 il
t4 = il 120
t5 = il 133
t6 = il 154
Wotlk = 123 il
t7 = il 200
t8 = il 226
t9 = il 245
t10 = il 277
Cataclysm: 133 il
t11 = il 372
t12 = il 391
t13 = il 410
Pandaria: 156 il
t14 = il 509
t15 = il 535
t16 = il 566
So if this continues we will start T17 with itemlevel ~660 and end the next expansion with T19 il 750 heroic gear.
Crowe made this nice graph to show the problem:
Last edited by Kryos; 2013-07-05 at 11:13 PM.
Atoms are liars, they make up everything!
More like 180 or more next time.
Because I made it a single word? That's because I'm german and we melt words together to create new ones My bad.@OP: In your futile attempt to "remind" us, you even got the thread's title wrong btw.
But Blizzard also thinks this is a problem and is waiting for the right time to do the squish.
http://eu.battle.net/wow/en/blog/9995063/
Atoms are liars, they make up everything!
We're not even remotely close to that.
What problem? That graph doesn't show any problems. Just two exponential and one linear graph. Exponential growth by itself is no more of a problem than linear growth is.
The so-called "ideal" MMO would get serious problems with upgrades feeling pointless by expansion 4, though.
I also don't see why you think people would get angry about getting bigger upgrades. They tend to react with the opposite feeling to that.
Last edited by huth; 2013-07-05 at 11:57 PM.
Who really cares what numbers mean as long as things die. Item squish is not needed unless Blizz wants to read or hear from forum posters crying over smaller numbers just for kicks.
I love it, I don't have full raiding gear and I pop might of ursoc + bm trinket and I got 1m hp DD
Felt like a raid boss hehe
Personally I enjoyed the game the most in BC as far as numbers go, when a geared tank had like 18k health and 1.5k dps was pretty good. Upgrades were still quite noticeable to performance but you could still have a few pieces of Kara gear even later on in the expansion. As things are now, each patch makes the entire last tier obsolete, which just seems kind of depressing.
Meh I'm in favor of it but if it doesn't come oh well. I remember getting 10k crits for the first time. It was all "ZOMG NUMBARS!" now its just "Oh look I crit for 200k again. /yawn". But thats just me.
It has been scientifically confirmed that if Eiffel was green; he would in fact die.
I just don't see any valid reasons posted agains't the squish outside "MUH BIG NUMBARZ" and "Small numbers are "lame" (wat?"). It currently causes scaling issues, issues that will only become bigger as expansions are released. Balance feels borked, and honestly the game felt better when max level characters weren't olympian gods compared to everyone else. Pretty sure an entire 25man raid of lvl 89 players wouldn't be able to take an heroic ToT geared player by now (would also be a fun test).
There's 0 downsides to squishing numbers. Upgrades will be more noticable and everything will feel more logical. They even said they wouldn't touch your ability to solo old raids (even if i think allowing that to happen was a massive mistake, guess its like so many other wrong design turn that you just can't back from anymore).
It shows a scaling issue. That's something I haven't seen anyone that is against the squish actually address. The PvP changes haven't fixed scaling between geared players and entry level players. Being 1 season behind shouldn't put you at an almost automatic loss like it does now.
That's due to iLvl differences within the expansion and has nothing to do with the squish.
At it's most basic, Blizzard wants to implement the squish by essentially ignoring raid gear for quest progression, but only up to the second to last expansion. After that, it's business as usual. As the scaling issues are due to gear progression during an expansion, not between expansions, they won't be affected by this at all.
I doubt that. They'd probably turn him into a fine mist, fast. All the gear in the world doesn't help you when you can't act.Pretty sure an entire 25man raid of lvl 89 players wouldn't be able to take an heroic ToT geared player by now (would also be a fun test).
Which is due to item level differences within a single expansion. Which a squish won't affect. You want Blizzard to lower the iLvl difference between tiers, because that's the only thing that affects scaling on the gear side.
Also, as said before, exponential growth is not an "issue" by itself.