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  1. #1

    What turns you off of a game?

    Whether it be an FPS, Moba, MMORPG whatever it may be. What turns you off of a game quite quickly?

    For me personally and I don't know if many others feel this way, but lately trying new mmos to see if I enjoy any of them. When it comes to a crafting system they all try something new and in depth. I hate learning this long drawn out crafting system that requires you to farm these perfect reagents. I just don't find crafting fun, but most games try to make it a crucial part of the game. I think games such as WoW have done a good job in the past of having a good crafting system, but still.

    I also have a bad habbit of checking the forums of a game before really getting into it. And if the community is not active it's kind of a turn off that I don't want to spend time on it. ( online games for this one )

    What about you? What turns you off of a game?

  2. #2
    For me I love story, you can have the best graphics or great combat. But if your story is crummy then I don't care for it. I want to be immersed in the story lore and the characters.

    The reason I have stuck with World of Warcraft is because I want to see where the story goes for some of new characters and the characters for the RTS games which I played at their peaks. So games like Bioshock Infinite are games I love, story was amazing I loved every second of it.

    I do buy some games that have a pretty horrible story but most of those games have a competitive aspect such as online multiplayer - Battlefield 3
    Excited

  3. #3
    It really just depends.

    MMOs are all a WoW clone one way or another. After spending as much time playing WoW as I've done, I can't be bothered to quest, and quest, and quest my way to max level on another game. Some solo-RPGs have gotten bit by this bug (Amalur, I'm looking at you) and it really takes away from the fun.

    Bad storytelling (or lack of a story) and boring, repetitive gameplay turns me off, but the deal-breaker is always and will forever be a terribad combat system. If combat is not fun/slow/painful/uninteresting, then I don't care how amazing everything else in the game is, I can't play it.

    Games like Amalur and The Witcher/Witcher 2 make up for bringing nothing new to Western-RPGs with a fantastic world and a stupidly fun combat system. Games like Elder Scrolls and Fallout create amazing worlds and a thousand and one things to do but give you aaaawful combat systems.

  4. #4
    Rails. When you have no power to change what's happening, it pisses me off. This usually manifests in one of three ways:
    1. The entire game is little more than an interactive video. There aren't a lot of these games around anymore (thankfully), but some terrible games just moved along and you basically just clicked or pressed a button from time to time and that was supposed to be meaningful gameplay.
    2. You are playing a character that supposedly can make decisions and change the world, but in fact you have no control over how the story unfolds. I'm not saying that a game is bad because you can't change the game world, I'm saying a game is bad when they try to make it feel like you can, but you can't. It comes off cheap, dishonest, and annoying.
    3. Certain objectives in the game are forced into failure. The lesser annoying instances of this are when a sequence is scripted, and an enemy whose ass you'd like to kick automatically wins/disarms you/kills a companion/etc. and you have no option to do anything. The more egregious examples are when they fake like you can actually win a fight/accomplish a goal but they stack the odds against you to make it impossible. This is usually accomplished by granting certain enemies immunity, or by allowing you to continue to play even though certain deaths of companions (or even yourself) are actually scripted. Nothing, and I mean nothing turns me off of a game more than cheating to make it play out the way you want it to.

  5. #5
    Scarab Lord Loaf Lord's Avatar
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    Bad controls.

    Archaic and tedious mechanics that add complexity for the sake of complexity in a vain attempt to make the game interesting.

    Shit story when the story is supposed to be a large part of the game's appeal.

    If a game is known for having a zealous fanbase. I won't not try a game because of this, but it will make me wary. This really only applies to online multiplayer games.

    Disappointing boss fights.

    Games that are easy even on hard mode. Bioshock Infinite, despite being my game of the year, is pretty damn easy even on 1999 mode.


    I could write tomes worth of things that turn me off of a game, but these are the big ones that come to mind.
    Last edited by Loaf Lord; 2013-07-07 at 07:58 PM.

  6. #6
    Slow pace. Don't get me wrong, I love story and character building, but make me spend an hour or longer just sitting in conversation and I easily get bored. Let me kill some shit!

  7. #7
    Rails. I hate games where there are no choices to be made. May as well watch a video.

  8. #8
    Terrible gameplay/controls/UI which pretty much go hand-in-hand. A good story is a nice bonus to get sucked into the story but if I want a good story I'll read a book before turning to a game. If the game plays like a piece of shit, than it's a piece of shit in my eyes, I don't care if it has the best graphics and story ever, and I"m often turned off by lots of MMOs because they play like pieces of shit.

  9. #9
    High Overlord inkberry's Avatar
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    terrible pvp combat
    aka wow

  10. #10
    When the vision of the game designer is to "appeal to as many people as possible".

    *~To change one's life: Start immediately. Do it flamboyantly.~*

  11. #11
    I will agree crafting in video games is a complete joke 99% of the time. Even WoW's system is pretty bad, but it isn't mandatory like it is in other games, so that's a plus.

    Anyway, I highly dislike redundancy and repetitiveness. If I get like three objectives in one area, do them, then go across town and get two objectives, do those, and then get sent back to the first place to do objectives there again I get pissed off. Like I've already been here, I could have just done everything at once, but no, now I get to run back and forth because it pads out the length of the game. Frustrating. I'd rather a 6 hour game that doesn't force me to do things over and over than a 10 hour game that does.

  12. #12
    The Lightbringer Harry Botter's Avatar
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    Horrid controls or combat.
    Quote Originally Posted by Tech614 View Post
    I recommend some ice for your feet mate. With the trail of hot takes you're leaving in this thread they must be burning.

  13. #13
    Old God Captain N's Avatar
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    Quote Originally Posted by Lubricious View Post
    Rails. When you have no power to change what's happening, it pisses me off. This usually manifests in one of three ways:
    1. The entire game is little more than an interactive video. There aren't a lot of these games around anymore (thankfully), but some terrible games just moved along and you basically just clicked or pressed a button from time to time and that was supposed to be meaningful gameplay.
    2. You are playing a character that supposedly can make decisions and change the world, but in fact you have no control over how the story unfolds. I'm not saying that a game is bad because you can't change the game world, I'm saying a game is bad when they try to make it feel like you can, but you can't. It comes off cheap, dishonest, and annoying.
    3. Certain objectives in the game are forced into failure. The lesser annoying instances of this are when a sequence is scripted, and an enemy whose ass you'd like to kick automatically wins/disarms you/kills a companion/etc. and you have no option to do anything. The more egregious examples are when they fake like you can actually win a fight/accomplish a goal but they stack the odds against you to make it impossible. This is usually accomplished by granting certain enemies immunity, or by allowing you to continue to play even though certain deaths of companions (or even yourself) are actually scripted. Nothing, and I mean nothing turns me off of a game more than cheating to make it play out the way you want it to.
    Apparently someone thought they got ripped off by TellTale's: The Walking Dead

  14. #14
    Quote Originally Posted by Interception View Post
    Apparently someone thought they got ripped off by TellTale's: The Walking Dead
    I think we all knew there was a lot of railing prior to playing that though.

  15. #15
    Bad lore, bad controls, armor sets that have that impossible look

  16. #16
    Games that are full of QTE these days are a major turn off for me. Anything that wants to hold my hand and guide me through the "interactive story experience" can piss right off.
    Quote Originally Posted by Zillionhz View Post
    By fiber be purged

  17. #17
    Poor design and lack of challenging content. Can't stress how many times I have ran through a 60 buck game in a few short hours with absolutely no need to strategize or in other cases the whole game is a grind

  18. #18
    The only thing that is a guaranteed no-buy from me is if a game is designed as a multiplayer shooter. Any other genre and any other game I will give the benefit of doubt.
    Oh, sorry, I'm also skipping any indie platformers.
    The night is dark and full of terrors...

  19. #19
    communities.

    more true for multiplayer games and mmos since most singleplayer games you can just ignore it if the community is bad

  20. #20
    Mechagnome Ladey Gags's Avatar
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    Bad story.

    That is all to be said.

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