Once again, GC does simply not understand or is pretending to be an idiot. If we had utility and demanded it to be buffed, this argument would be somewhat valid. But we don't.Originally Posted by Blizzard Entertainment
Once again, GC does simply not understand or is pretending to be an idiot. If we had utility and demanded it to be buffed, this argument would be somewhat valid. But we don't.Originally Posted by Blizzard Entertainment
He has a very valid point when he talks about the cooldown arms race. A better solution than giving Windwalker more utility would be removing excesses of it from other classes, however that kind of change is more suited to expansion overhauls than mid-expansion patches.
if we want utility we just need to spam the shit out of his twitter account. see how they (the devs) talk about "we get many complaints about X and that's why we are changing Y or class X gets cooldown Z", i guess that's how it works nowadays. sad but true.
Because no ability in this game does different things for different specs...
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Every melee in the game has one, it's kind of late to be worried about an arms race... lol they quite literally gave warriors 3+ raid cooldowns this expansion, but monks can't have 1.
It doesn't take 30-37 seconds on live to reach 10 stacks, It takes me 28 seconds and it takes double that on PTR
Live Stats
Hit: 2552
Expertise: 2556
Mastery: 9588
Haste: 9584
Crit: 9584
TeB Stack Generation time for Minimum use.
10 Stacks = 28 seconds
PTR Stats - Haste = Live > Crit > Mastery
Hit: 2567
Expertise: 2553
Mastery: 4937
Haste: 9618
Crit: 11953
15 Stacks = 52 seconds
PTR Stats - Haste = Live > Mastery > Crit
Hit: 2592
Expertise: 2553
Mastery: 9641
Haste: 9680
Crit: 7162
15 Stacks = 40 seconds
What I get from the above post is that with those PTR stats and a Mastery > Crit priority you can obtain around 23% more uptime on a 90% damage buff. At first glance this looks more attractive than that crit rating. I don't think it's worth debating whether the changes are better or worse; they are happening regardless. Should just focus on figuring out how to maximize what we are given.
New PTR Notes:
4pcT15 - Increases the damage of your Tigereye Brew by 1% per stack consumed.
5.3 No RoRo
Estimated Ascension DPS: 214,612
Estimated Pow. Strikes DPS: 203,459
Estimated Chi Brew DPS: 206,348
5.3 DPS w/ RoRo
Estimated Ascension DPS: 242,415
Estimated Pow. Strikes DPS: 222,680
5.4 PTR
Estimated Ascension DPS: 253,818
Estimated Pow. Strikes DPS: 239,380
Estimated Chi Brew DPS: 243,802
Updated the numbers for apples to apples sake. We may or may not be using the T15 4pc in the new tier very long, but a buff nonetheless.
https://docs.google.com/spreadsheet/...clpnMXc#gid=25
Looks like the reverted the change to how we gain stacks from 4 back to 3 on the ptr. With the increase in damage to 6% per stack makes it seem like they are on the right track. That revision was needed 4 chi consumed was to much 3 should be nice.
Haste to cap > Crit > Mastery
Mastery isn't scaling very well. You get more TEB/min from haste than mastery, and consequently DPS doesn't scale very well with mastery.
You measure TeB uptime by taking the total number of TeB stacks used and dividing by total time. Someone who uses it often at 5 stacks will therefore have the same uptime as someone who uses it only at 15. However someone who has more of the new mastery will generate more stacks and thereby have a higher uptime.
@ Req - 28 seconds is kind of a bad value for time to generate a 10 stack of TeB on live. Given that you need to spend 30 chi, and that jab generates 1.18 chi (the .18 comes from combo breaker), you need 30/1.18/2+15 = 27.7118644068 seconds.
To do that you have to spend 18.3486238532 energy/second and you can't use chi wave (every use of chi wave adds +1 second to your time), and you also need 0 time wasted between GCDs.
30 seconds is a lot more realistic.
WW Monk - Janxspirit @ US-Illidan
[20:14:20.744] Janxspirit Rising Sun Kick Horridon *3,374,517* - MEGADAMAGE
The T15 4-piece just got changed today. Instead of having a 10% chance to generate 1 extra TeB stack, it now increases the damage buff of TeB by 1% (6% -> 7% with 4-piece), for a 16.6% increased effectiveness of TeB.
Also, considering the T16 4-piece, which reduces the Chi cost of RSK, BoK, and FoF by 1 for every 4 stacks of TeB consumed, we may consider using TeB at 12 stacks so we maximize that bonus. The downside is we won't have 15 stacks banked up ready to go for trinket procs or boss mechanics. What I'm really hoping is the set bonus gets changed back to 3 TeB stacks = 1 Chi reduction, so using 15 stacks will be optimal.
@Rotund
Thanks for the spreadsheet update! I tried to edit it myself and had no idea what I was doing, ha!
@NeverStop
I think the T16 4-p should be changed to something like the T15 4-p or at least something that is more beneficial than that. I just don't think a free BoK, RSK or FoF is going to be as beneficial as what the T15 looks like. Maybe something that increases TEB generation when consuming stacks so like 5% per 3 consumed. So we basically can get 25% increased generation during our TEB usage.
@Frogged
The only problem is that the mastery agil proc trinket and agil mastery trinket are essentially not that good for us. Not sure how the cleave trinket will work out as well, so basically we will have only 1-2 trinkets that are actually good (based on what I see so far).
Host of Monkcraft Podcast and Co-Host of Groupquest
Not sure that will really do anything, but that would be ideal for popping at 5 chi and getting off a few solid attacks without having to jab.
I like that bonus, it basically gives us "free" chi that we dont have to jab for. It's not a sexy as a do X% more damage bonus, but it makes our heavy hitters hit harder in that we will be under the TEB buff when we are using them.
It also creates a feedback loop that scales pretty interestingly. You use TEB which gives you chi proxies to use on abilities, which procs more TEB. This is going to lower our soft haste cap by quite a bit and might push us into other talents other than Ascension. Always testing, but it looks like a VERY strong bonus.
Last edited by Saltycracker; 2013-07-15 at 10:53 PM.