but why ?
Look at raidbot ( http://www.raidbots.com/dpsbot/ ) : locks and mages dominates ALL brackets ( 10 / 25 ... normal / hc )
but why ?
Look at raidbot ( http://www.raidbots.com/dpsbot/ ) : locks and mages dominates ALL brackets ( 10 / 25 ... normal / hc )
they took this away and gave insanity tho
though i'll admit its a nerf to mobility.
pvp wise
vt mana return higher
revert the nerf to shadows healing(ele and rets and druids heal more now?)
mastery buff/dot buff.. maybe even just swp upfront dmg buff.
I'd be happy enough with that.
New PTR Patch an no SP changes
Needs Some Adjustments at least
@stickyjam
Don't think any of that is needed.
What i personally want to see is:
Shadowform nerf taken back.
MD speedcast reinstated for shadow.
Either some sort of interrupt-protection/CD or dispersion usable while interrupted reinstated.
for pve, turn mindflay into a 4 tick/4 second and the scaling problems are fixed without potentially screwballing whatever pvp threat we pose.
Predicting buff to shadow in 6.1
30% buff to Mind sear and 10% buff to single target dps which will bring us from 20% behind most specs to 10% behind (and it will be totally neglected in the end of 6.1 because of scaling issues). It usually goes like this. On a serious note, now when they nerfed our survivability and healing so hard, they may start to think about our damage. I hope for total rework of our orb/dp mechanic (since the start of mop beta actually).
As for buffing Mind flay in some way 4th tick or just flat damage increase, it's not that simple because it will reduce the value of FDCL compared to Mind bender and especially Insanity. But Blizz doesn't seem to care about such things lately anyway, just look at t16 2p bonus which only buffs Insanity out of three talents.
realistically tho, more mana is more heals.
shadow struggles more than every other caster by a MILE with mana.
shadowform reverted would be good but wont happen.
MD speedcast would be awesome but wont happen.
disperse is now like block i.e. with interrupts again wont happen.
a revert of the 33% nerf to heals for shadow would be an "active mitigation" styled buff too.
dot damage buff idea was based around the low damage when trained by melee.(certainly far less crucial than other things)
Last edited by stickyjam; 2013-07-26 at 10:34 AM.
When did the tier 2 piece bonus get changed to 40% instead of 100% bonus damage on critical?
http://ptr.wowdb.com/item-sets