I have read a lot of forums in the past 9 years that I have played WoW. I've stopped and started so many times (which may have helped overall). And every time that I played the game after a break I felt like I needed to learn it all over (I missed about 75% of TBC). One common theme I've seen and read over this long time is that people missed the "experience", the "noobness", the "exploration". A lot of these people (myself included) want a new game without WoW becoming a new game. We want everything we have now with everything we had then. And for developers I'm sure they see something about the same, maybe. How do you attract new people to the game, while keeping your current members happy? Well I've thought a lot about that, and today it dawned on me. Make WoW 2, inside WoW 1. Or in other words, make a game release as large as the first within the current model (and not just an expansion). I'll explain below.
So, we have a new expansion coming out soon. It will be WoWs 5th expansion. And all of those expansions have carried the same theme of change, of new areas, of new bosses and challenges. Every single expansion has had this structure. Well, it may be time to change that. Perhaps now is the time that Blizzard needs to make a "new" game within WoW. And what I mean by that is making an expansion that moves forward in time (a lot), that makes shakes everything up (more on that below), and is double what any other expansion was/is. This is going to be radical, it's going to be hard, and it's going to turn peoples head.
So here it is!
1) Kalimdor/Eastern Kingdoms cannot be used. It's time to cut off these continents that we love so much. Stormwind/Ogrimmar and all the capitols need to be not used, they can't. We are so used to them, so used to everything about them... they are too comfortable. All the zones that we know and love have now become enemies to our nostalgia. It would force users to move out of their permanent homes in the old capitols.
But what about all the pets, mounts, raids, my achievements??? Well...
a) You still have alts under a certain level? They are still in that zone, still in the old world that your max level toon cannot be at. Once the new expansion hits, it takes you away once you do certain quests etc...
b) All old raids are now in the CoT. You still want that legendary, still want those pets from those raids... well you can still do it here. You just can't fly to those raids anymore.
2) Level Cap is raised by 20! That's right... 20. Half the fun of vanilla/tbc was the leveling. You got to explore your character, the new zones, etc... and it was long. You had to learn a lot of stuff. This goes into the next one. Also, flying is not allowed until max level, and a quest (not just gold) to unlock.
3) Complete class redesign. Now there are plenty of good class redesigns out there, so I won't really go into that field. Suffice it to say, in order to bring back that level of awesomeness we had. It's time to change the way certain things work in the game. Not completely radical here, but something that throws people for a loop.
4) More than just 1 continent. We need more than just a big area to explore. We need vanilla size here. They need to be big, expansive, and immerse. Where can this be? Well many theories out there about the other side of Azeroth or other planets. All which would be able to explain while in this expansion we wouldn't be able to get to our homes.
5) Different story. Same story, same villains, same mojo. Time for something new, but that feels like we already know about it. What made WoW great from the start was it's connections to Warcraft RTS. We knew the characters, we knew a lot of things, but we still had to learn quite a few more things. This one may be the most difficult as it requires a setup that players enjoy.
These are just some of my ideas. Would this be hard to do... yes. It would be like creating a whole new game. But if Blizzard wants to remain at the top, if they want to really push and give players a new "nostalgia". Then something massive needs to happen. The status quo has been in place now for 6 years. It's time for something different from the expansions of the past. It's time to force players to try something other than what they have used for years.
Just an idea.
Give me your ideas on how to make the game feel like it did when you first played it. They got to be big too!