Hey. Posted this on wow forums but also decided to post it here. (original post: http://eu.battle.net/wow/en/forum/to...st/78174089691)
With the implementation of RPPM, classes that actually gem haste or have haste as their second priority, are going to be pretty happy with their rppm trinkets and cloaks (on 5.4).
On the other hand, if some class doesn't give a damn about haste, rppm won't favor them.
As an example, let's take a look at the uptime of this trinket: Primordius' Talisman of Rage
http://i.imgur.com/L9NGMc9.png
When it comes to ranged/healers, haste is by far one of the best stats almost all the time, and when it's not the first, it's the second. Reduced cast time, hots/dots tick faster, higher uptime on rppm stuff.
Now let's compare warriors with the other melees and what haste does for them.
- Warrior - increases attack speed (giving us a really small extra amount of rage per second, theorically)
- DK - increases attack speed and rune regeneration (both dps specs have proccs based on auto attacks)
- RET - increases attack speed (most importantly, reduces the global cooldown of every attack thanks to their passive Sanctify of Battle)
- Rogue - increases attack speed and energy regeneration (which equals to more combo points and more deadly poison proccs)
- Feral - increases attack speed and energy regeneration (haven't played feral on mop, but at least they get more combo points)
- Enhance - increases attack speed (which means more proccs of flametongue,windfury, maelstrom...)
- Monk - increses attack speed and energy regeneration (more jabs, more blackouts, more everything)
All of them, except warriors, have haste as their primary or secondary stat. Even if it's secondary, they can just make it first priority as soon as they get 1 or 2 rppm trinkets and meta gem, because it will be in fact a dps increase.
Looking to our sources of damage:
Auto attack: 20-25%
Execute: 5-18%
HS: 8-12%
Raging Blow: 12-20%
Bloodthirst: 5%
Bloodbath: 6%
Deep Wounds: 5-6%
...
Like frost DKs, our damage comes mostly from the weapons, which in my opinion is stupid. I should be able to pull decent dps even if my weapon is behind the rest of the gear.
Since it's unlikely that one of our main abilities will be buffed, I'm left with a few changes to suggest:
- buff deep wounds damage
- make us able to spread/apply deep wounds with whirlwind but it only does 50% of the damage it would do with Bloodthirst
- buff wild strike damage
- increase colossus smash debuff duration by 1 sec
- buff level 90 talents, 35% on bloodbath, extra rage on avatar and reduced damage and cooldown/stun duration on Storm Bolt (20s cooldown, to match CS)
- make warriors get double haste rating from haste on gear (maybe also on proccs) and slightly reduce the attack speed gained from it (at least on high amounts, so people with low gear won't feel any difference)
All these suggestions also have pvp in mind. The damage increase is passive in almost all of them.
Thanks.
TLDR: if you're a warrior, read it.