Would you play? Thought about this before. If it exists please mention, and how compareable is it?
An MMOFPS - WW2 setting - trench warfare. Mutiple servers, each representive different war "front", Northern france, russian germany, You can die any time. Dieing means you start a new char. When you log out, you toon curls up and sleeps. He can still die, so you better retreat into you lines and or hide dawm well.
Focus on ultra realism(only recovery time sped up). Someone interesting anotomical accuracy, get shot in the foot, no biggy just need a medic. Head shot instant death. Body, slow bleed out(2min to 1hour depending on wound). Lack of sleep(logged out time) leads to lower accuracy, speed, reaction time(handled through audio, lack of sleep causes delayed audio on certain "reaction" sounds, bullet fire, exposions, team signals etc)
Staying alive longer leads to less shakiness, better accuracy, etc. Aswell as better gear. Gear taken off enemy or friendly corpses as well as suppy drops. Must eat to survive. Can freeze to death.
Forced balance of sides(tricky maybe aternating recruitment scehduals, or some sort of AI fillers for underplayed side, balancing would be VERY importance, even above new content). Captured strategic zones lead to bonuses to war effort, fuel depots, air stips, etc.
Leaderboard based incentive, competing for most kills, most objectives, longest lived. etc. Capturing final objective(should be very, VERY, hard) leads to some sort of commemorative or decorative status for all surviving players on that side currently after server reset. Stacking "Rank" for survive.
New AOE teamspeak element, players physical distance in game determines volume to simulate accuracy - no way to adjust "sound effect" under voice etc to bypass sound ingame sounds over the speech.
Would you play it? Or do you think would be in poor taste, lead to people freaking out.