I was talking with a friend and I felt like I had some OK ideas on how warlocks could be improved/adjusted/etc. so I decided to spend my free time making a fake set of patch notes. I feel like I could do a better job class designing than Blizzard, but of course that's my personal opinion, you guys let me know.
Have a look and tell me what you think, if something is good, bad, impractical, etc.
Please remember, these are fake patch notes.
General
- Fel Flame damage increased by 15%. No longer extends the duration of DoTs.
- Life Drain damage increased by 33%. Now restores health based on 100% of the damage dealt.
- The debuff from using a Demonic Gateway has been increased to 30 seconds (up from 15 seconds).
- Fel Armor no longer reduces all damage taken by 10%, but instead grants you an additional 65% armor (35% as demonology).
Talents
- Howl of Terror is now a baseline spell for all Warlocks and no longer a talent.
- Soul Leech will now activate from Shadowburn, but will now cap out at 20% of the warlock and their pet's maximum health (down from 100%).
- Dark Regeneration now restores 40% health (up from 30%) and increases healing received by 30% (up from 25%) over 12 seconds.
- Harvest Life damage increased by 33%. Now restores health based on 150% of the damage dealt to the primary target and 25% of the damage dealt to other targets.
- Mortal Coil cooldown reduced by 5 seconds.
- Soul Link redesigned. Now causes 20% of all damage you take to transfer to your pet and causes you and your pet to restore 3% of all damage you and your pet deal.
- Dark Bargain will now deal 50% of the damage prevented over 20 seconds.
- Burning Rush will now drain 3% of your maximum health per second (was 4%).
- Unbound Will health cost reduced to 10% (was 20%)..
- Kil'jaden's Cunning no longer has a movement speed reduction.
- Mannoroth's Fury now increases your damaging area of effect abilities by 250% (was 500%) and increases the damage of Rain of Fire, Immolation Aura, Hellfire, and Seed of Corruption by 25%.
- Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness. Now reduces the cooldown of Dark Soul by 30 seconds increases and the effeciency by 5%.
- New: Demonic Breath (replaces Howl of Terror) - you send out a cone of shadow damage, snaring the targets for 70% for 6 seconds. 20 second cooldown.
Glyphs
- Glyph of Shadowflame removed. Now baseline.
- Glyph of Conflagrate removed. Now baseline.
- Glyph of Imp Swarm removed. Now baseline.
- Glyph of Soul Swap redesigned. Now causes all periodic effects to refresh in duration and recalculate instead of copying the duration and the power of the periodic effects.
- Glyph of Dark Soul redesigned. Now you passively gain 3% but reduces the effectiveness of the on use by 5%. The passive will not be disabled while the spell is on cooldown.
- Glyph of Healthstone redesigned. Increases healing by 25% but healthstone can no longer critically heal.
- Glyph of Fear no longer has a cooldown.
- Glyph of Demonic Circle renamed to Demonic Portal and includes reducing the debuff time of your Demonic Gateway by 6 seconds.
- Glyph of Embers redesigned. No longer increases healing, instead each time you ember tap you gain 15% mana.
- Glyph of Everlasting Affliction redesigned. Increases the duration of your periodic effects by 50%, but increases the time between their periodic ticks by 20%.
- Glyph of Carrion Swarm will now knock enemy targets back.
- New: Glyph of Unending Resolve - Reduces the cooldown by 1 minute, the damage reduction by 15%, and the prevention from being interupted by 3 seconds.
- New: Glyph of Havoc - Your havoc gains 3 additional charges, but has its cooldown increased by 30 seconds.
- New: Glyph of Fel Flame - Your Fel Flame and Void Ray now extends your immolate, corruption, and unstable affliction by 6 seconds, but reduces their damage by 15%.
Affliction
- Soul Leech will now cause Malefic Grasp, Drain Soul, Fel Flame, or Haunt to grant you a shield that absorbs 25% of the damage dealth (up from 20%) for 15 seconds.
- Corruption damage increased by 10%.
- Agony damage increased by 10%.
- Unstable Affliction damage increased by 10%. Dispell damage increased by 10%.
- Malefic Grasp now deals 30% less damage. Periodic damage effects will now deal 30% normal periodic damage (down from 50%).
- Drain Soul periodic damage effects will now deal 70% normal periodic damage (down from 100%)
- Haunt damage increased by 33%. Now increases all damage done by the Warlock and his pet by 40% (up from 30%).
- Nightfall now has an 8% chance to proc off your last corruption.
Demonology
- Imp Swarm is now a baseline ability. You will not passively gain imps while this is on cooldown.
- Wild Imp damage reduced by 10%.
- Void Ray damage increased by 15%. No longer extends the duration of DoTs.
- Soul Leech will now cause Shadowbolt, Soul Fire, Fel Flame, and Touch of Chaos to grant you a shield that absorbs 15% of the damage dealth (up from 10%) for 15 seconds.
- Hand of Gul'dan no longer has multiple charges. Initial damage increased by 100%, DoT damage increased by 100%. Snare increased to 70%. Each shadowflame tick generates 4 fury per target.
- Soul Fire damage increased by 15% if the target is under 25% health.
- Carrion Swarm no longer knocks enemies back and damage increased by 25%.
- Chaos Wave no longer has multiple charges. Damage increased by 50%, fury cost increased by 20%, snare increased to 70%.
- Immolation Aura fury cost reduced by 25%.
- Corruption damage increased by 10%. Will generate 5 fury per tick.
Destruction
- Immolate will now always generate an emberbit when applied and when it periodically causes damage. If immolate crits, it will generate 2 emberbits. Damage increased by 10%, duration increased by 4 seconds.
- Incinerate will now always generate 2 emberbits. If incinerate crits, it will generate 4 emberbits. Damage increased by 5%.
- Shadowburn has a new effect: if shadowburn fails to kill the target, you will instantly regain your ember. This can not occur more than once every 20 seconds.
- Chaos Bolt has been redesigned. Damage reduced by 20%. When you press chaos bolt, you will begin to cast the spell. Upon casting chaos bolt a second time, you will fire the chaos bolt at the target. The maximum cast time a chaos bolt can have is 5 seconds. The longer you allow chaos bolt to cast, the more damage it will deal.
- > At 1 second, a chaos bolt will deal it's normal damage, plus 10%.
- > At 2 seconds, a chaos bolt will deal it's normal damage, plus 20%.
- > At 3 seconds, a chaos bolt will deal it's normal damage, plus 40%.
- > At 4 seconds, a chaos bolt will deal it's normal damage, plus 70%.
- > At 5 seconds, a chaos bolt will deal it's normal damage, plus 110%.
- > Haste will reduce the maximum cast time of the spell but preserves the damage increase.
- > The idea is a 2-2.5 second chaos bolt cast will deal the same damage as is does currently on live servers, but now also adds a risk to keep casting it even longer for a high reward in a very powerful chaos bolt.
- Rain of Fire ember generation has been reduced by 50% if hitting less than 3 targets.
- Conflagrate will now cause the target to be snared for 70% even if immolate is not applied. If you conflagrate a target who is currently snared by your conflagrate, they will be rooted in place for 3 seconds.