Originally Posted by
Gaunther
Loved BC heroics.
Loved the challenge.
Loved having to use my cc/kitting skills.
Loved the progression even though not all would reach end content. You had to complete normal dungeons, then try and do heroics, then Kara, then 25 raids...progression was challenging and meaningful.
It's alright if not everybody gets to see end content. It's motivating to have to work hard to achieve something. Who played Super Mario Bros (or insert whatever other popular game)? How many made it to the final stage? Did that keep developpers from working on harder levels that a minority would see?