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  1. #441
    Biggest demoralising factor for me was the matchmaking tool content. The 5-mans, scenarios and LFR weren't engaging at all and were for a long time (in LFR's case still is) the only real way to gear up. It's gotten a lot better, but I'm still having to use these tools on a regular basis; especially if I want to pug raids on an alt.

    I can get an alt to 490 in less than a week, then I'm stuck sitting on my ass.

    This is the next problem. If I want to do anything fun on an alt, I have to pug Challenge Modes or Raids. All the other content is designed for the lowest common denominator to have no trouble clearing. I don't really get to learn or experience anything from my alts without setting up my own pug or trawling through LFR/Hc Scenarios enough to go join someone else's.

    Would be nice if valor points were gone too. They've done a number on how people see the content.

    I think a lot of it is just age, though. I wouldn't find my interests so restricted if I wasn't so tired of most of the content.

  2. #442
    Dreadlord Baine's Avatar
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    Quote Originally Posted by Naztrak View Post
    -affly revamp was a fail
    -green fire quest is a huge letdown
    -pandaland has nothing to do with wow. both the setting and lore have not much to connect to the wow universe
    -raids are good awful boring, but that is a preference choice so don't take seriously
    -85-90 questing is yet again a horrible grindfest
    -pvp has never been more frustrating
    -new talent tree is depressingly boring
    -too much focus on pet balance, yet they again do not listen to the pvp playerbase since the beta
    Poster is burned out and needs to get out of WoW for some time. :P

    As for the thread topic, MoP is for me the best expansion. What I did not like however:
    - Valor gear double gating: There is already a gating (the cost of the piece). There should not be additional one imo. I hated the decision to gate the 5.2 valor gear to raid reputation. It forced me to run LFR just for the sake of getting rep. That's a bad design. Even if I love to daily quests, I think it should not have been gated to faction reputation in 5.0. neither. If they really fear we would gear up to quickly, just increase the valor cost of those pieces.
    -A minor nitpick: Horde and Alliance main hub should not have been so close of each other. They are at war and we hear they are living "peacefully" at close range in the Vale? They should have spreaded out the 2 cities in different zones.
    -Alt unfriendly. The expansion has been a bit alt unfriendly. They added nice elements to promote alt play like faction commendations to increase reputation or account-wide mounts and pets or the 50% valor buff. The next step should be to put secondary professions (or some of them like fishing and first-aid) account-wide as well.
    Last edited by Baine; 2013-07-28 at 04:14 PM.

  3. #443
    Mechagnome reemi's Avatar
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    This is what I hate from MOP;
    PVP gear too weak.
    Too much dailies.
    Too much rep farming to get rewards.
    Playing alts = waste of time now.
    Heroic dungeons are too useless now.
    No good story.
    Pandas. ( I played over 200 alts in my life, and never played a Pada yet and I will never I think)
    Chine building and colored graphic. (Theme of MoP)
    Pet Battles.
    Too much servers are dying.
    Tired of restarting to work on my alts every expansion.
    Talents are boring.
    Feel like Glyph are only there because of inscription.
    And finally, the Cash Shop.
    Last edited by reemi; 2013-07-28 at 04:10 PM.

  4. #444
    Epic! Lime's Avatar
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    Quote Originally Posted by jakeic View Post
    where is your source that people love pandaria?
    I don't really have one. But then again, I'm not the one stating it as fact so I don't need one.

    Quote Originally Posted by jakeic View Post
    subs keep dropping and if people found pandas compelling they wouldn't leave.
    A lot of people did leave, you're right.

    But even more stayed (7.7 million).

    There you go. I just debunked that terrible excuse of an argument.
    Last edited by Lime; 2013-07-28 at 04:13 PM.

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  5. #445
    The Patient Romanesca's Avatar
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    Quote Originally Posted by Divine Path View Post
    I'm not sure what it is about MoP that doesn't feel right, but that feeling is there. It's like a tiny splinter in the side of your otherwise functioning hand that you keep checking but cannot find.

    I am really starting to think that the theme of the expansion might be to blame. There is some beautiful scenery and landscapes in Pandaria, but for some reason, the feel of the continent and Pandaren themselves don't seem to fit in with the rest of the game. I know I am not alone with this feeling as I have read similar comments before.

    Also, not having a main protagonist was a mistake; focusing on the Horde vs Alliance conflict was silly because we both work together at the end anyway. It's like the whole escalation in tensions between the factions was pointless.
    100% agree. once they announced pandas were going to be the main theme and how "it's what everyone has been asking for" I was just like...what? meh. No thanks. Wrath and Cata both grabbed my attention. MoP did not.

  6. #446
    Quote Originally Posted by reemi View Post
    This is what I hate from MOP;
    PVP gear too weak.
    Too much dailies.
    Too much rep farming to get rewards.
    Playing alts = waste of time now.
    Heroic dungeons are too useless now.
    No good story.
    Pandas.
    Chine building and colored graphic. (Theme of MoP)
    Pet Battles.
    Too much servers are dying.
    Tired of restarting to work on my alts every expansion.
    Talents are boring.
    Feel like Glyph are only there because of inscription.
    And finally, the Cash Shop.
    1. pvp gear should never be stronger than pve gear, your point is moot.
    2. you don't have to do dailies.
    3. you don't have to rep farm to get rewards, so i have zero idea what you're talking about.
    4. i agree with alts, this expansion is not alt friendly... at all.
    5. they drop blues, so who gives a crap. i'd rather them be easy, than to get stuck with some group who can't decipher their ass from a hole in the wall.
    6. you and i have 2 different view points on story apparently....
    7. pandas are not a good excuse to quit
    8. another great reason to quit. /sacrasm
    9. not our problem you can't look at the server list and pick a high pop
    10. no one is forcing you to do pet battles, so again, a moot point on why to quit, or to say they went bad with mop....
    11. you have to restart work on every character, every expansion, so again, what?
    12. so, i suppose googling the old talents were not just as you so put it "boring". at least now they add variety.
    13. many of the glyphs do something for your character. some aesthetic, some for pvp, while some for pve. i really do not get you. at all. other than that really?
    14. cash shop? buaahahahahahaha. another thing that is not forced on you to use. and for those of you quitting because of it, good riddance, this community will do much better without you.


    as i stated in line 14, if you're quitting for any of these asinine issues, (cept for maybe alts, i can understand the game gets rather boring on your main, so switching to alts makes it a bit more interesting) then good riddance, this community does not want, nor need you.

    *edit: a word
    Last edited by Ateista; 2013-07-28 at 04:34 PM.

  7. #447
    Quote Originally Posted by Divine Path View Post
    Also, not having a main protagonist was a mistake; focusing on the Horde vs Alliance conflict was silly because we both work together at the end anyway. It's like the whole escalation in tensions between the factions was pointless.
    The whole war thing is problematic anyway. Where are the armies? Where are the big battles? None of that is in the game, or realistically can be in the game. The engine does not support it. It's handled best if it's all kept off stage, where our imaginations can fill in the details that the game cannot.

    All the focus on the world, and on war, does is emphasize how much like Disneyland the whole environment is.
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  8. #448
    Being not alt friendly is the biggest fault of MoP imo.

    "Having something to do" dailies approach didn't work. Daily quests which were meant as "something to do" in fact were a barrier to play alts for many, and not playing alts resulted in LESS things "to do". With less things to do, there is less people spending time in-game.

    Also, running same LFR for even just few alts was way to tedious (I give it up at least) and - again - resulted in LESS things to do. Though, I have to admit that current approach to LFR, gearing up and so on is quite nice if you play just one character.
    Last edited by Luccas; 2013-07-28 at 04:32 PM.

  9. #449
    Quote Originally Posted by Osmeric View Post
    The whole war thing is problematic anyway. Where are the armies? Where are the big battles? None of that is in the game, or realistically can be in the game. The engine does not support it. It's handled best if it's all kept off stage, where our imaginations can fill in the details that the game cannot.

    All the focus on the world, and on war, does is emphasize how much like Disneyland the whole environment is.
    I think the first time I really was turned off of the "theme" of the expac was at the white tiger temple when it was making me fight like my inner feels or something and was like, GASP, THIS IS THE PERSON YOU TRULY HATE, and it shows me Varian and I'm just like... Well I don't really hate him... I don't even really care about the alliance.

    I've been mostly a raider, minus quests that tell me to do what ever against the alliance, I can't really say I've ever gained a dislike for the opposite faction since I started playing. The game though, wants me to dislike alliance solely to further the story, and you can't just make someone like the story just because it tells you too.

  10. #450
    Herald of the Titans serenka's Avatar
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    Quote Originally Posted by Osmeric View Post
    The whole war thing is problematic anyway. Where are the armies? Where are the big battles? None of that is in the game, or realistically can be in the game. The engine does not support it. It's handled best if it's all kept off stage, where our imaginations can fill in the details that the game cannot.

    All the focus on the world, and on war, does is emphasize how much like Disneyland the whole environment is.
    which is why i think WoW needs a break, and a new warcraft RTS is needed to build some lore :P it's a lot easier to tell a story and build one up in a single player game. and warcraft 3 did it very well, and i really want a warcraft 4 to continue the story.

    i can dream :P
    dragonmaw - EU

  11. #451
    Quote Originally Posted by Ateista View Post
    then good riddance, this community does not want, nor need you.
    Thankfully, you aren't the sole arbiter of what the community wants or needs. Some people feel that certain game elements don't work to their liking. The fact that you disagree with them doesn't make their complaints invalid.
    Benevolence is a luxury for the strong - Wrathion

  12. #452
    The Lightbringer Mandible's Avatar
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    Can only speak for myself in this regard obviously, but it seems like they know less and less what they actually want with the game.

    - Thematically it might have been off compared to how other expansions were treated. Not that there is anything wrong with using pandarians, but looking at it it is like turning a sharp corner after having known the course so far. But I guess its down to how it was told. And thats not going into most people (of the ones writing comments) didn´t seem to get the point with the theme.
    - Switching to "hard". Was a mistake considering people had just gotten used to how it was in both wotlk and cataclysm - having to use a portal to a place to get your shoulder/head enchant was imo fine, but having to fly a ton to do a bunch of dailies gets boring after the first character. Especially when its boring enough after the second character to 90. I´m not against certain things being harder, but then they shouldn´t have started making everything available to all people and actually stuck to having a story in the game - instead of now where they just cut things off, or tell it in the books making a huge mess of things.
    - Leading to the instances not being all that fun. Might be the experience with what I got in randoms, but it was similar to getting Vortex Pinacle over and over again - but even worse, and this time its a lot more instances. Also I really don´t like the way scenarios are set up, so you don´t need specific roles - weee ... quests in instance form, such a diversion from what was done before.
    - Refusing to deal with "dying" servers. Fx. the server I am on atm have had horde leaking to alliance side due to the massive difference making it impossible (so to speak) to do anything. Wouldn´t mind if it was a pve server, but pvp servers just get ruined when people can hardly quest due to being killed every 5 seconds, and its not an option to tell people to pay up to move off when allready paying a fee to be able to play the game. Now I´m still not expecting wonders from the 5.4 band-aid, but lets see.

    To sum up - I like the overall story of mop, but its all those little things overshadowing it. So really wish they thought things further than the tip of their nose.
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  13. #453
    Bloodsail Admiral Shadee's Avatar
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    I would say the game just doesn't feel like wow anymore. Mope was just too childish and fisher price.

  14. #454
    Herald of the Titans serenka's Avatar
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    Quote Originally Posted by Shadee View Post
    I would say the game just doesn't feel like wow anymore. Mope was just too childish and fisher price.
    wat does the "e" stand for exactly?
    dragonmaw - EU

  15. #455
    - The Theme and Story

    I don't care for Asian landscapes, architecture and pandas. Also, wasn't this expansion supposed to be all about the war between Alliance and Horde, why the fuck are they working together now?

    - Challenge Modes

    I absolutely hate time trials. I would have greatly preferred an insanely hard dungeon. Think TBC heroics in mediocre gear, then double it.

    - Scenarios

    Considering they're only available to level 90s, what purpose do they exactly serve? The concept is alright but the execution is flat out horrible. They should learn from GW2s solo missions. I really enjoyed those.

    - Dailys

    Way too much emphasis on dailys at the launch. Either you did them or you you were locked out of valor gear and bonus rolls.
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  16. #456
    Quote Originally Posted by melodramocracy View Post
    Thankfully, you aren't the sole arbiter of what the community wants or needs. Some people feel that certain game elements don't work to their liking. The fact that you disagree with them doesn't make their complaints invalid.
    i still see 6.2 million people that are perfectly fine with this game. the rest complain about the most innate crap it's maddening. i'd rather them quit, than hear the blabber day in and day out in /2. i'm sorry, but the ones that do nothing but complain are not good for the community. so, i'll say again, good riddance.

    not to mention some of the things people complain about, whether i agree or disagree, come on?

    edit* a number.

  17. #457
    What didnt work? Mists of Pandaria is nothing more than a clean up team trying to clean the mess that Cataclysm created

    It is no coincidence that people fumed during Cata how much they hated it, and the numbers back that up, that is when subscriber numbers started to nosedive.

    It has had a profoundly negative effect on WoW, and despite a few successful good additions in MoP, they have been unable to cleanse the game of Cata's stench, i am not even sure such a thing can even be done anymore, at least not by this dev team. Its not that MoP is a good expansion, its that Cata was a terrible one, so anything following that made it look better by comparison.

    To the people who say "We dont care about subs going down", who are you kidding here? Of course you care, otherwise these threads would not be full of your ilk telling everyone how little you care. If you truly did not care then you would show just that. It bothers you that your own server has become a ghost town. This is a game you have invested countless hours, days, months if not years into, of course your care.
    Last edited by Into; 2013-07-28 at 05:54 PM.

  18. #458
    Quote Originally Posted by serenka View Post
    wat does the "e" stand for exactly?

    maybe we "mope" around in mop? other than that, iono.

  19. #459
    Quote Originally Posted by Durandro View Post
    I played one for a while and loved it. It did have one major problem though - no-one else knew how Monks functioned,
    This. As soon as my Monk hit 90 I respecced Mistweaver and started doing RBGs with only like 340k health. I was doing top heals and could even live through a focus. In regular pug BGs I rule them. I never die, do top heals, and have 3-4 killing blows.

  20. #460
    - The Tier sets:

    Seriously, I find myself using transmog to change my gear in all the characters I have. I didn't find any of the tier sets looks good enough, I think even Catacylsm had better looks than these ones. The same can be said for PvP gear.

    - Not alt friendly:

    Especially at the beginning at the expansion, it is really difficult to level up another character.

    - Dailies.

    Enough said. For me, this is probably the worst thing that happened to the expansion. They're sorta trying to fix it, though, with the Barrens and soon Timeless Isle...

    Other stuff, like the story, battle pets, LFR and Scenarios, were okay for me. I did like the new raids, way better than Cataclysm ones.

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