"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
Focus on making game alt friendly is not good, it means there is not enough things to do with your main. I remember during Vanilla and tBC I never ever though of having alts and still had things to do in game with my single main toon.
Last edited by Xjev; 2013-07-27 at 08:26 PM.
<Carried> - Recruiting for Legion!
My biggest gripes about MoP have been:
- The 5.1/5.2 daily grind and especially gating things behind Golden Lotus (this got corrected later on)
- The lack of challenging 5-man content (apart from CM's - which are excellent addition to the game)
- LFR associated grind (for all kinds of bloody tokens for the Legendary quest)
- Putting the valor rewards on same ilvl (522) as normal raid rewards. I do understand the "soft-nerf" mechanic that these provided, but it still sucks. 516 would have been better.
- Very unfriendly to alts - gear catchup is just too much to bother, really. But on the other hand main has much more content, so it sort of evens out.
- Too much insta-cast CC in PvP
Other than that (and those are fairly minor concerns), I'm reasonably happy about this expansion and rank it quite high - over Cata and Wrath certainly.
For me and mop
1. 85-90 sucked for alts
2. Dailies were out of control
3. Too much gating
4. Gal was a horrible boss idea till they change his spawn time.
5. Jp Totally useless
6. Pvp Way more broken than before
7. Random bgs filled with 10 man premades because of the conquest change
8. The best looking gear and mounts going to the cash shop.
9. The lore for mop sucked imo
10. Alliance getting fucked over like in cata
11. too much focus on lfr and vp
yeah true my statement wasn't good, but having many alts recently was something made me feel not as good as having everything on my main toon.
I think the game now is the best it has ever been. I especially appreciate how they corrected course and made all the expansion's raid tiers stay relevant, unlike Cataclysm and LK. It's just an older game with more competition now.
Honestly it's okay if you like doing things on one toon but it's not something that I thing is easily translatable. I can explain why I like variety in playing different rolls and different characters with different abilities. I can't explain why it's "better" to just have one guy doing one thing. Maybe somebody else can take a crack at it.
It lines up. If you have multiple alts because you play 20-30 hours a week then it should line up (as it has in the past) that the guy who play 1-2 hours a week has just enough reward and progression for the time he can afford to submit to the game. Now SOME (and I mean some in the tiny minority sense of the word) people want to have 30 hours a week worth of content on their main but that's a desire that confuses me. I mean maybe cause you RP alot? *shrug* either way far more people were satisfied and catered to in the previous iteration of this game.
1. The expansion theme was un-wowish. The whole expansion seemed not like Warcraft.
2. Pandas made the game seem not like Warcraft.
3. Too much Developer time spent on Wowkemon and Wokemon Battles.
4. 25 man raiding continued to be almost completely dead and the Devs did nothing to revive it.
5. The Devs encouraged raid guild shrinking and LFR-only raiding which in turn destroyed many communities who had survived the decimation of 25 man raid guilds. There are hardly any communities left in what is supposed to be a social game.
Just give us legacy progression Vanilla, TBC and WOTLK servers and I will definitely re-sub. (I quit 2-3 months after MoP launched). Definitely not planning to resub to play MoP or any descendants thereof.
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
Didn't do anything wrong. All products follow the product life cycle, and unfortunately WoW is no exception. It has entered the decline stage imo, or is at saturation point and has just started declining. Games will die out eventually, and it seems WoWs time is going to be slowly coming to an end over the next few years. Titan is in development, or wutever it may be called, and that will be ready to replace WoW when the time comes.
Imo, MoP isn't doing anything wrong. The reason people say that Naxx etc were the hardest/most enjoyable raids is cause back then, people weren't as good at the game as they are now. Addons and skill of players has diluted the difficulty, and no matter how hard encounters are, people will find this game far easier than wut it was. MoP has been a fantastic expansion imo, and whooped catas ass really hard, but who cares, 7.7m is more than double their competition. No company will ever come close to WoW's playerbase, and they still have a healthy income. People seem to be making a mountain out of a mohill imo D:
MoP sure as shit wasn't Alt friendly but then again the levels we reached in Altalsim were ridiculous, where I had 9 characters that could complete heroic mode DS. Wrath was a lot better in that it took longer to get a max toon geared up since we had the lack of LFR. and the rep grinding and leveling experience I will say was the best we had in game, I could pick and choose different routes to level in in Wrath, Cata and MoP were waaaaay to linear. can't tell you how much I DONT want to level a toon through deepholm again.....
It get's thrown around alot but nobody has ever put up a good argument. I think it's one of those things that's just assumed is bad but nobody ever looked into it having upsides as well. Even the devs say cataclysm was far to alt friendly but well how is that possible? Like how is that a bad thing? So what you have 9 alts. I don't see the downside... I would submit that even if it is a disease (and I don't buy that it is) mists as a cure is far worse.
I said this from the beginning. Pandas. People hated the idea of pandas. And all of the lame lore that went along with it. People kept saying "Derp pandaren were in the series since WC3". Yeah. Because someone made an april fools joke about it. ANd then ppl said "HEY I WANT PANDAS". And blizz put a panda in. It was an expansion made from an april fools joke.
MoP is as "wowish" as any other expansion.
Pandas are actually Pandaren. If you can't see past them, you're obviously not seeing the actual game and lore that came with them.
No dev time was really spent on Pet Battles, as they are actually called. It was pretty much done by the UI team, as Blizzard have said a few times.
Tell me what Thunderforged gear was meant to do please. I think that counts as something at least. Nothing major though, I agree.
The communities in the game have always been largely contained within the guilds. There are still a great many guilds out there that are plenty social. The devs can't force people to interact, and quite a lot of people on this very site that complain about it don't even do it. Not exactly solving the "problem", are they?
Legacy servers would be a waste of time and money. This topic has been beaten so much that the horse is now a skeleton.
Everybody wins in the above scenario except for say the guy who wants to put 20-30 hours into one character. That guy is a minority.