"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I mean you can label them but then you have no right to be shocked when they leave. Nor do you have any right to be shocked and upset when the developers make decisions that fit their audience which has far more "bads" then "goods". I don't think I'm a smart one. I can just see past my nose. Meta cognitive reasoning is hard.
Yet if you ask GC or read his twitter he will tell you that raids (specifically heroic raids) have never been harder than before and that's the feed back he's been getting. If you do any sort of digging you start to realize that lots of decisions get made in the interest of that tiny minority of players. Often to the detriment of others.
I thought it was pretty obvious that I was applying his logic to his own statement to show just how stupid it was. My apologizes.
I did actually, and yes it's exactly the same. You do old raids(Whether you're doing it in LFR is irrelevant) to gear up, supplemented by valor(badge) gear. Just because it's in a different form doesn't mean it's not the same mechanic.
Except the difference is, there's no room for improvement really. It's a simple system designed for fun, with no real thought to adding high skill play. There's only so much you can do. Nothing else in this game compares to the flexibility of raiding and high end pvp(Skill wise).
I'll give you that, but that's because of poor word choice, which I'll admit was my fault.Even by your own definition Raiders aren't the only hardcore.
Actually, I did mention it, and explicitly said that it's bad rhetoric, especially when used by itself.*I didn't see you even mention playtime, are you saying that has nothing to do with someone being hardcore?
EDIT: For some reason part of my post disappeared, so in response to the PVP comment, I'll admit that was an oversight of my part. I was so involved in the PVE side while writing that post, that I forgot about PVP for a moment. Some PVP'ers can be hardcore too.
Last edited by Allarius; 2013-07-28 at 08:52 PM.
yay... yet another pointless 'what if' thread.
Reading many of your past posts whining about content and that baddies should get gear, it is amazing to see a person so bad be so full of them self. Instead of getting better at the game and clearing content you would rather cry on the forums for thousands of posts accomplishing nothing. Get in the game and learn your class and the game is much easier.
It is sad and pathetic to think that a human being wouldn't want to improve themselves but instead would rather bitch/cry for thousands of posts. That is sad.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
If LFR wasn't present you'd see more people in raids. I also don't know why you're not including players who spend just as much time as raiders in game doing other stuff as your definition of "hardcore." PvP, pet battles, achieve hunting, transmogging, alt leveling.
OH right because that doesn't help your argument. You should run for congress, you'd be the shit!
Out of curiosity, you keep complaining that the game is still being tailored for the "hardcore" playerbase. Why don't you leave yourself, and play some Angry Birds or something? I can't even imagine a game suited for you, if you've actually said in this very thread that, LFR is hardcore.
You'll probably just complain that it takes too much time and effort to get 3 stars in an Angry Birds level, therefore they should give out 3 stars for participation/selecting the level.
I am on his Twitter and he also mentioned that there would be no more nerfing like there was before. He realized that people aren't going to get better with 30% nerfed content and gave them Flex which is great because it is far below normal mode and miles away from Heroic, so neither will need to be messed with because of baddies. You see Flex as something given to the casuals/bad's while I see it as Blizz making it so they don't have to Nerf Normal content because it is easy to begin with.
Flex isn't going to help guilds clear Normal so what is there progression? Ilvls far below normal mode will only leave them doing Flex for months especially since Flex is GATED,which seems to not be nice to casuals/bads. GC says one thing and does quite anothing.
There's some truth to that, but it's also just one side of the balance. The creation of engagement is important to keeping players chasing in-game goals. The feeling of accomplishment is a difficult one to weight. Some equate it to time investment. Others to rarity. Others to skill. And many mixtures of all three. They try to keep something in all weight ranges, but going too far outside of a range's purview risks throwing everything out of whack.
This isn't an argument for making anything in the game easier or harder. It's to try and give an idea of how much plate-spinning Blizzard has to do in order to keep the show going. People are extremely tunnel-visioned and all cling to their pet peeve as the reason and if that was just fixed everything would be fine. It's far more complex than that, and trying to reduce it down is nothing but wishmongering.
Casuals don't leave. They remain casual, and come and go as they please. Hence... casuals.
No it doesn't, at no point has content been a part of the casual/hardcore metric. The only metric Blizzard has ever used to determine that is time played. Essentially if you play less than 10 hours a week you are casual, if you play more than that you are the average joe, if you log in 4-5 hours a night or more every night you are hard core. ( actual numbers made up, its more of a way to define things)
Thats the reason Blizzard has lamented the hardcore/casual debate for so many years. What the player base has decided is hardcore/casual is something far different than Blizzard has actually used over the years.
I will use myself for an example. For most players ( based on raiding metric) I would be considered a casual. I raid sparingly, do lots of leveling and instances, basically a lot of things that kill time. However by Blizzards metric ( Time based) I have been in the hardcore category for most of my playing time. I probably average about 7-8 hours of play time on 3-4 days ( or rather nights) so roughly 20-25 hours a week and at times have been double that.
My example alone is the reason that you can't just stick all non-raiders into one category and call them casual. I'm not all that casual, the true casual players are like one of my friends that logs in on Saturday morning, and maybe Sunday afternoon and that's about it.
BC was a fine model that needed tweeks(something to keep people in their guilds). Wrath had it nailed. Vanilla was probably a bit extreme but it was a new game still getting things sorted out.
What you call hardcore I call realistic. Illidan shouldn't have just any group of people walk in and push him over. He should have integrity, that only comes from him being a challenging badass.
NO ONE is keeping YOU out of end game content but YOU!
UNDERSTAND THAT^
It doesn't need to be defended. It will always be that way until the game itself dies. Why cater to bads/casuals and the entitled crowd who do nothing but whine and cry instead of figuring out what they are doing wrong? Flex is a benefit for Hardcore more than anyone else, allowing Blizz to leave Normal/Heroic untouched while allowing bads to feel like they are raiding hoping for some of the crying to stop.
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So we only raid 2 days a week and are 13/13H, so we are casual. That goes against everything they have been posting since we really dont log in until raid night or check the AH. Our melee is on more gearing up ranged alts for 5.4 but they only raid one more night than us, so we are casual i guess.