Vashj'ir sucked for me, I hated it and only did the entire quest line for my main, all my other alts never set foot on Vashj'ir, I hated Grizzly Hills on Wrath as well, only did the quest line on my main.
Vashj'ir sucked for me, I hated it and only did the entire quest line for my main, all my other alts never set foot on Vashj'ir, I hated Grizzly Hills on Wrath as well, only did the quest line on my main.
The scenery was a bit too much awesome, at the point of interfering with gameplay. I loved the style of combat of Vashj'ir, the quests where you took the body of a naga still precious in my mind.
But the way we couldn't see 50 feet in front of our noses... That was a royal pain. Vashj'ir for me failed hard in geography (they corrected the mini-map later to compensate) and decoration, blocking the views.
it gave me really really bad motion sickness. I mean I have never had to vomit ever during playing a game my entire life, hit that zone. vom after vom. going through that zone was torture. no matter what i did to prevent sickness didn't work. so yeah I honestly hope they don't add another zone like that.
And this is all that needs be said about underwater zones. They're fine if you're a ranged, since you have a 40 yard half a sphere to aim at. Melee? We have to slowly swim over to the target and since not every class has Charge or Feral Charge, some classes get the long end of the shaft even worse. The only time I didn't want to quit Vashj was on my Warrior. My DK was bearable because DG allowed me to skip most of what I hated, but my Ret and Ehn? Never. Again.
And as a lifelong melee player, this is mandatory.
People shouldn't get the wrong idea that I hated Vash'jir. I thought it was interesting to do...once. Blizzard did a full underwater zone about as well as a fully underwater zone can be done given the game conditions. But it wasn't my cup of tea and given an alternative I'd probably take it. I think as an experiment it was given the best possible test and chance to succeed and a lot of people just didn't find it comfortable.
The same thing goes for largely air-borne dungeons. The 3D thing is not something that people are comfortable with in a game world where 98% of the rest of what you do works well in more-or-less 2D (with the exception of the occasional bird descending out of the sky).
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Water temple, in zelda.
I'll never forget that horrible horrible place.
OT: Vashjir was great, the story was alright, I just never liked maneuvering under water in any game. It always felt clunky and "limited."
I've always been afraid of the ocean since I was a kid, guess that doesn't help either.
People just don't like water levels, whether it's WoW, Sonic, or Mario lol, it's just not something people like to do
I can definitely appreciate the inability to place a spell marker on the ground while in the air. This should be improved upon.
I really never understood why they need to be placed. It should center on a target's location. If the target moves, the spell can continue to channel on that spot.
I can also sympathize with melee, as you do need to worry about more directions than forward or backward when lining up. But that is also the charm that makes it more difficult, which results in improving you as a player.
I agree with the points above about 3D combat and really good looking zones, but every water level sucks.
Ocarina of Rine Water Temple? Sucks
Any Sonic water level? Sucks
Ecco the dolphin? Worst game evar
I liked Vashjir on my Mage, but not my pally
"I feel bad for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day." - Frank Sinatra
Thats total hearsay, they got ALOT of good feedback from the community as well as negative.
I myself dont prefer underwater areas but Vashjir was done right. I think that and Twilight Highlands had by far the best story lines since The Wrathgate. I wouldnt like to see an underwater area for the hell of it but I sure wouldnt shun one away again like I did Vashjir in the beginning.
The story with Euranok, The Warmaiden, WHALE SHARK and GIANT cloysters that were fucking demi-gods! All of it was awesome, water is so mysterious, thats why it makes for such an awesome place to level in games. You never know what creature be it powerful or just plain new and odd you will encounter.
Plus we all know some of the most powerful things yet to be defeated on Azeroth wait in the water(Azshara and her naga's) so we should all expect to be sent back to the water someday.
"Because one day, we will all be with you in the black and deep, one day we will all go into THE WATER!"
Some of my friends thought I was crazy, but I had the "20,000 Leagues Under the Sea" achievement on several of my toons. Most of my friends just did enough quests to get portal open and mount and that was all.
I had a thought; How many here have the 20,000 Leagues Under the Sea achievement?
Yep. Fix the problem with planar-targeted AoE abilities like Warrior's Heroic Leap or Water Elemental's Freeze, and you remove the major objection I have with the underwater thing.
Beyond that, I hated Vashj'ir cos the story was fucking terrible. It was like playing in some 11-year-old's first D&D campaign with DM's Pet NPC, Maerunak Sue.
You get attacked by a squid and almost die...Erunak saves you!
You get attacked by Naga and are in danger of being overwhelmed...Erunak saves you!
You get attacked by Naga and taken prisoner...Erunak saves you!
You fight some more Naga later...Erunak saves you!
You fight yet more Naga later...Erunak saves you!
*at this point the twerp DM is being threatened with a very painful beatdown*
Uhmm...the giant squid-monster captures Erunak after everything you did in the whole zone amounted to bupkis!
Vash'ir is a beautiful zone, i'll give you that, but melee-combat in 3D with the perspective issues is a pain, looking for quest objectives in 3D is an even bigger pain (Oh, the quest objective is due north of me, is that north-up or north-down?), i liked the 1K needles quests though, was also underwater but not as deep, so finding quest objectives was a lot easier, judging distances to mobs was still troublesome though, but i loved the boat i got for that zone ^_^
3D spacial reasoning is super hard and stuff