Since WoW 3.0, our gaming community has dealt with a few dungeon and raid revamps of various forms. Whether it be simply shifting level and tuning (and location) like Naxxramas and Onyxia where the mechanics while much easier were in fact similar, or more dynamic revamps like Zul'Gurub and Deadmines that had entirely new bosses with completely new mechanics but shared the same old environment, players often have had mixed reviews about revamping in general. On one side, people are upset that it is rehashed content that they've already seen and they want something new, and on the other side people like that fact that the bosses they loved are now applicable in the modern age and even appreciate some of the "facelift" approach to the bosses. It is seemingly impossible to please everyone if some people never want revamps and others want many things revamped to experience it again (I've heard a few people even petition for a Karazhan revamp myself).
Well, I believe there IS a compromise, and the solution has been right in front of our noses since Wrath of the Lich King in all honesty. Different difficulty modes.
Now, many believe that difficulty modes are already over saturated with 10, 10 heroic, 25, and 25 heroic (not to mention LFR which is queue only), but I tend to see more options as not forcing you to do more content but merely freeing you up with more options. I think people like options especially when not flooded with gear, achievements, or other incentives that make things feel "mandatory". If Onyxia had 3 difficulties (10, 25, 40-lvl 60), most people may never care about the lvl 60 version of Onyxia and it wouldn't affect them, but a few legacy guilds could have that old experience at no real cost to the rest of the raid community. This would also work very well for future revamps (let's use Karazhan hypothetically), because it go 10-lvl 70, 10, 10 Heroic, 25, and 25 Heroic for difficulties. People could still farm Attumen, grind rep, or practice there 1337 solo chess dance on their own time if they want to while people could progress through a revamped raid at the same time. This seems like the best of both worlds to me as it preserves the old version (this is a common complaint against revamps) while still giving popular dungeons and raids a facelift (which you don't need to do if you don't like it because the old one is still there).
Thoughts?