Originally Posted by
Cattlehunter
Challenge modes are pointless if there's no reason to do them. Why would I do a daily CM when I can do two - three heroic scenarios in the same time, for greater reward, at less challenge? When CMs demand that the people in the group pay at least some attention to make it fast and painless, in heroic scenarios we can just retardmode our way through. So why would anyone want to do CMs if they can do HScenarios? For the "prestigious loot" that doesn't exist? It gives no power advantage, and all it proves is that you managed to complete gold modes, which from what I've seen people in full CM:G sets doing, only guarrantees that you get a snappy transmog set, not that you actually have any understanding of what you're doing. It's about as prestigious as full tier 2. Heck, full tier 2 at least shows that you had the dedication and patience to keep farming it with those abyssmal droprates. The CM:G set doesn't even do that.
Which is why nobody does them more than once, unless they're boosting people for outrageous amounts of gold, and even then they usually only do it because they've compeltely run out of other stuff to do.
Gear scaling is, I would've said self-evidently, not the only way to make challenging 5 man dungeons, but apparently it isn't self-evident. They shouldn't be challenging just because the mobs hit so hard that you can't aoe pull more than maybe 3 groups at the same time; they should be challenging because of the mechanics of the encounters. Even when you get to a point where you can just totally ignore those mechanics, it would still make sense not to ignore them if they're designed properly. Maybe if they ramp up the damage to the point where you can't survive in melee with a mob for more than 2 seconds unless you're a tank, and even tanks will get obliterated in seconds if they pull more than one group, then we can talk about challenges related to something other than encounter mechanics, but the game has long since moved away from that.
Of course, with dungeons that don't keep offering challenges and rewards, people will eventually stop doing them, but how is that different from challenge modes? You do them once, then never again, because gathering 4 other people who are willing to do them, when there's so many so much better ways to accomplish whatever objective they're after, is such a pain in the ass that it's not worth the effort involved. At least without gear downscaling, veterans will join the 5 mans do show off, or to help boost friends, or because it's the best way for them to accomplish whatever they're after, or just because they enjoy doing 5 man content, or what have you. Meanwhile, you don't "just join" challenge modes, because of the aforementioned total lack of incentives to do them resulting in large difficulties getting people to come along.
I just hit 90 on my alt mage last week. Then I bought me a full 548 set on the AH for some 500 gold, and did a few heroic 5 mans (maybe 10) - not, mind you, because they offered useful rewards in themselves, but because farming them for JP is the best way to get honor points - and after that I've never done them again. What is their purpose at this point? The most perverse things of all about them, in my opinion, is that they're not even available to the players who would benefit from, and enjoy, them the most - people levelling. Half of them you can't even do before hitting 90, at which point they're already obsolete!
The only reason to even do them is for honor points - which makes no sense at all, by the way, and also goes against the idea that 5 man rewards can't scale, because clearly they currently do, they just don't scale in any way that makes sense.
The 5 man design in MoP is so terrible, I honestly have a hard time grasping it.