I know Warrior was op as hell at the start. I played Warrior then but got bored of the "Gather 5 stacks and win" playstyle. It felt like I wasn't doing any of the winning. Just like elementals playing Echo+mastery should feel. Now I play warrior again when the gameplay has changed. Warriors are among the weakest classes for PvP now but I don't mind. I like the gameplay so I enjoy it even it's weak.
But I can't say "Well it's fair for elementals to be op because x was op before and they were weak." Everytime something is op such as early MoP Warrior/hunter and elementals now it's just wrong. I wish I had a way to slap the developers everytime this happens but that would be too much work.
Lets break this down shall we?
0:02
The Shaman casts his last LB.
Hunter gets rooted before Disengage CD finishes but uses Master's Call to free his priests from roots inside solarbeam. Hunter is at 276K hp.
- So the Hunter is not standing cocky in the open. He frees his healer from the silence which is more important.
0:06
Elemental Blast is just about to finish casting. The Druid gets feared full without trinket and no Tremor either by the looks of it.
The Priest is free to heal and the Hunter is at 276k HP still in roots.
-The Hunter feels safe as he has plenty of HP and his healer is free to heal. Deterrance here WOULD be bad play.
0:07
Elemental Blast hits the Hunter for 43k leaving him at 265K after a 34k Penance tick.
Hunter gets out of roots when Lava Burst is already been casted. Too late to Disengage away but Heals are incoming.
- Still no reason to panic. Hunter has plenty of HP and two ticks of Penance is left aswell as a incoming Prayer of Mending.
- Deterrence here would still be bad play as there's no imminent threat of death. (unless you can predict the overflow of skill incoming)
0:08
The Hunter dies. He gets hit by 6 Lava Bursts totaling 299787 Damage of which 17k was overkill. That's 300k Damage from one cast and pure luck. The Shaman didn't even have time to cast the Fulmination.
- Time for Deterr.....jk elemental.
So tell me please how did he play wrong?
You say he should've ran behind a pillar or disengage away? He couldn't because he was already rooted and it was more important to Master's Call the healer to get him out of the root silence.
You say he should've used Deterrence? There was not a single moment where he SHOULD have used it. Deterrence is not a cooldown you use "just in case elemental shoots 6 lava bursts in a second". Especially not when your healer is FREE and already casting heals on you.
Unleash->EB->LB can happen every 15 seconds. No class has enough abilities to avoid them all the time. And the Shaman only has to get one off that procs and suddenly someone dies.
The Hunter played just as he should have but he lost because of stupid game design. It's as simple as that.
edit;
hehehehehohohohhahahahahahehehehehahehahehah ;P