Originally Posted by
Deadrpg
hello everyone
there has been a long time (i think about one year) i have been checking this forum for several purposes and some of it's cool topics about eveything, especially world of warcraft.recently me and a friend of mine had an argue about fire mage dps mechanism and after his request, i decided to post a new thread here to clarify this.i'm a fire mainer since 4.2 cataclysm in which i started to play wow and after nearly one year of break, i'm back to wow where patch 5.3 is released.meanwhile my friend is an older player and he played more than me and also a warlock mainer.what he mentions is : fire mage was all about crit from wotlk and haven't changed till now and he strongly emphasizes on his opinion :
" I don't like fire becuz its not rewarding. fire is(always was) all about crit since woltk till today and thats damn annoying.if u don't have crit, u can't deal proper damage with fire and that's why the whole mechanism is based on only stacking as much as possible crit."
first of all, i agree that crit is a strongly vital stat for this spec and that's because it increases the amount of instant pyroblasts and crit chance for more damage and therefore overal damage output.crit is the most affective benefitical stat for fire mage dps after having proper intellect and hit rating and that's absolutely right.but what i exactly disagree is that dosen't make fire mage completely based on critical strike; as long as you benefit from haste to decrease your filler spells' cast time like fireball and more important, increase the ticking speed of your dots like living bomb, pyroblast dot and combustion and etc, what exactly completes certain parts of your dps output.furthermore, there's something else that makes firemage, seriously firemage in my opinion, ignite.which deals more damage the more mastery you have.because of this, i don't agree fire spec is a crit crit crit spec.if u don't have proper crit, u won't deal good damage with fire mage, but that dosen't make this spec completely crit based or rewardless, in my opinion.
your thoughts?