Reforge plots.
What you're saying might make sense in your head, but just because something makes sense doesn't mean it's right. Stat weights are something that have to be determined by math to give you an accurate idea of what's going on.
Also, correct me if I'm wrong, but I'm fairly sure that FD gives the shot shifting warning in the context of FD's limitations, not as a general statement about the value of the stat. It means that FD can give really random values for haste depending on the initial conditions. It might help to have a more in-depth explanation (on the FD page) of what it really means so people don't get the wrong idea (me included, in case I'm talking out of my ass). I'm pretty sure it's only used in the context of FD and formulation, and that in a simulation or a real scenario it's not an actual thing (except in rare circumstances).
Last edited by Kennyloggins; 2013-09-14 at 05:16 PM.
SimCraft doesn't have shot shifting issues which is the reason we use it for stat weights. Everything else you posted is just random facts that have no values in them. You can go ahead and list why Mastery, Crit and Haste all have their strong points but we're talking about math here, nothing else.
Here is a simple answer to what secondary stat is best this tier, since people just want to post stupid crap and ignore all common sense that a few of us in here try to teach. I even wrote it in all caps since it will likely just get ignored and have another 10 pages after it of people posting their FD stat weights then trying to convince every one else that they are correct because they said so:
SIMCRAFT WILL GIVE YOU ACCURATE STAT WEIGHTS BASED ON THE EXACT GEAR YOUR CHARACTER IS IN. DUE TO ALL 3 SECONDARY STATS BEING SO CLOSE IN VALUE IT IS BOUND TO CHANGE DEPENDING ON WHAT EXACT PIECES OF GEAR YOU HAVE.
I'm pretty sure simc still thinks there are dire beast breakpoints, so you'll want to understand where those breakpoints are located and what it means for stat weights in general. My understanding is that haste is actually slightly undervalued (in simc) in general for that reason.
yeah reforging has never really made a huge difference, but it doesn't mean you should ignore it. Some people just dedicate way too much of their limited mental resources towards min/maxing reforging and gear. We're human, after a certain point you should probably focus on more important things (like staying mentally sane).
The reason people recommend reforge plots is that stats are dependent on each other, and a lot of times going one stat will make the other stat significantly better, so you're stuck bouncing around and never get the optimal reforge (but who knows if it's really optimal? with BM it's usually within the margin of error).
The problem is reforge plots take a looooooot longer to generate. I hope you have something to do in your spare time.
Last edited by Kennyloggins; 2013-09-14 at 05:24 PM.
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Any plans to return in 6.0 Kenny? Or are you permanently out of the game now
Not true for a while now though that is how it once was. simc properly does handle Dire Beast and Haste as per my latest understanding of the actual behavior in-game (it gives an extra swing sometimes, proportional to your haste speeding it up to the next swing). For example, if you are halfway between swing breakpoints, 50% of the time you get an extra swing. If you are 95% of the way to the next swing, you get an extra swing 95% of the time. I added this myself back in February.
AFAIK there are no Haste inaccuracies (either plus or minus) in simc for Hunters.
Valen - Temerity of Windrunner (25H US #15) - always recruiting!
You appear to be correct, I made that post because I swear I noticed weird behavior around certain haste levels, but I just checked again and it appears I'm wrong
Well right now I can barely stay awake up until 8 pm before I get exhausted, but we'll see
Last edited by Kennyloggins; 2013-09-15 at 12:24 AM.
brb getting some tea
So where are the DB breakpoints for haste for the extra swing(s)? Cus I guess it'll be like mastery, every point between the extra swings are wasted for it, isn't it?
Here's my weights, armory in sig:
50k Iterations
SV-Blink-Thrill- 276081 dps
BM-Blink-Thrill - 282568 dps
However - I was simming different combinations of boots, bracers, and both together, and for BM every combination yielded a different top stat. Crit remained miles ahead for SV throughout
Last edited by mmoc5ff2ee9b91; 2013-09-15 at 01:43 AM.
Crit is head because BM mastery is way superior to SV and BM scales "well" with Haste because of your pet's auto attacks/bite are FAR stronger than SV.
It's not that easy, as someone pointed out there are more things that scale well with haste for Beast Mastery. On top of that due to delays and such haste breakpoints don't guarantee additional Dire Beast attacks. There used to be a handy chart somewhere where you could see what amount of haste had a certain percentage chance to give Dire Beast another attack.