GC has been stating for quite a while the intent on reducing the number of abilities for every class. On the other hand, it risks unpleasing many players by removing abilities they used to like.
SO, if you were to choose one or two Warlock spells to be removed, which ones would it be?Yes! Yes! Yes! Yes! Yes! Between this statement and wanting to reduce button bloat, I long for 6.0!
Just help us stem the tidal wave of QQ when "favorite" ability X goes away. (Source)
There goes my shot!
Soul Burn - Soul Swap: Dots should be strong (including dot-cleaving). To put all of them at once should not come at a light cost. Additionally, it cause affliction to have a few more rotational buttons than the other specs (not saying that's necessarily bad).
Dark Regeneration : While it's a cool ability and easily macro'd with healthstone, it could just become a passive like the others in the same tier. Also, casuals probably take long until figuring out it can be macro'd.
All tier 60 talents: Completely disposable or replaceable. Tier 60 is a fail. Not saying they are bad abilities, but they are strange for warlocks.
Gateway: Overpowered and clunky
Twilight Ward: Meh