Since the first was about nothing, the second about demons, the third about the king, the fourth about dragons, the fifth (fourth expansion) about pvp,
The next will be about bugs.
Like the bug in ToC.
Since the first was about nothing, the second about demons, the third about the king, the fourth about dragons, the fifth (fourth expansion) about pvp,
The next will be about bugs.
Like the bug in ToC.
I get it, it's a numerical progression.
Vanilla was nothing
Demons = Voidewalkers = 0 legs.
King = Human = 2 legs.
Dragons = 4 legs.
PvP = 3v3 = 6 legs. (per team)
Nerubians = spiders = 8 legs.
Man you're a genius.
What are you talking about exactly?
You're not wrong - MOPs biiiiiiiiiiiig thing that they would ____not____ ST____F____U about was how the tons of dailies would force us to go out into the world so sociopaths could gank us easier.
Wouldn't it have to be another "outland" as they have basically used up all the room on Azeroth now haven't they?
Vanilla: The Seinfeld MMO.
But seriously, how is this a "logical" conclusion? Is there some sort of pecking order in MMOs that you've been made aware of?
Also, lame Vanilla joke aside, a lot of it dealt with "bugs"... AQ20/AQ40 come to mind, as do Feralas/Silithus pre-Cata.
Would have never come to the conclusion that it was numerical progression... lol - Though tbh I wouldn't mind if we had some nerubian stuff next xpac xD