Originally Posted by
Tiberria
The mana cost reduction on Riptide is worth a maximum of 2500 Spirit if used on cooldown (and not glyphed), realistically probably closer to 2000 with actual usage.
You also don't have a full minute to recall Magma typically. I average about 2 LMG procs per minute, so you are talking about 2 GCDs per minute to recall Magma Totem, 2 more to drop it, 2 GCDs per minute to recall HST, and 2 GCDs every 5 minutes to recall Elementals. That's 4.4 GCDs per minute. Sure, you will sometimes line them up and use one recall for multiple things, but even if it costs you 4 GCDs per minute, that is 8% of your total available casting time or about 2 Chain Heals per minute you aren't casting. I have a really hard time believing gearing for around 8000 less Spirit in favor of Crit/Mastery/Haste is going to increase your output by enough to compensate for 2 Chain Heals per minute, especially with how little value Mastery has and how weak Haste is outside of breakpoints.
Also, I did quite a bit of 10 man and flex with 10 man testing, and there is absolutely no issue with using the Chaining glyph in 10 mans. It makes CH perfectly viable as your primary filler on every fight in SoO. The "gap" that the 2 second cooldown creates can easily be taken up with necessary movement or casting an instant, etc. Single target heal usage even in 10 man will be way down, Resurgence mana gains will be down (because CH returns less mana than single target heals), the value of casting time will go up, which means that a relatively high Spirit build (12-16k) will beat a low Spirit build. They are pretty much equal right now, and all the changes do is skew the pendulum more towards having traditional Spirit levels and away from the gimmick Totemic Recall build.