Originally Posted by
MrExcelion
25 man heroic - 287 pulls. Main culprits were disconnects after Thunderstruck in Phase 1, doing it with 1-2 Warlocks or 1 DK, having just a few engineers in the raid (which completely negates Helm if you're in a pinch, barring an unlucky leak), and not maximizing class abilities like Vortex, Roar, secondary stuns, glyphed CoC, etc. Also the different quadrants became kind of cliquey after awhile and started jumping down each other's throats for bad overcharges.
The fight itself didn't feel all that challenging in the gear we were doing it in, so it ended up being a snoozefest to see person after person either DC or fall off the platform. We were going into Phase 3 without any bresses up and that wasn't going to happen. A couple of folks even brought up the fact that it would have been a kill on our multiple sub 1-2% wipes had we been Horde. Unfortunately it's true, as our 4 Mages brute force it with a huge combust at the beginning of the phase and a berserking would further amplify it with 20% more ticks and being able to fit another Pyro in the ignite window.
I really, really hope the input lag fix in 5.4 does something to alleviate DCs and improves overall player performance. Class stacking is another issue entirely and we're not hardcore enough to make people level alts, nor did we go crazy on the guild recruitment forum to get what we needed for a faster kill. That approach sets our progression on class stack bosses back a couple of weeks but it eventually does die, just a lot of attempts later and in the long run it's for the better that you didn't pay for a mercenary transfer that genuinely wasn't interested in your guild in the first place.