Originally Posted by
Dracodraco
Thing is that even then, alot of melee would still be preferable to a hunter except for the bosses where melee just sucks ass. Take Lei Shen for example, you can pick a hunter or a ret paladin. There's no downside to having melee on this fight, the ret paladin might do slightly less dps, but you get a devo aura, an extremely reliant ball-soaker (40% reduc so he can soak doubles if needed), and has a speed cooldown that negates helm of command.
In fact, the only melee that has no raid CD is Windwalker monks, and I fully agree that they are going to get benched alongside hunters next tier unless their DPS is brought up, too.
Add this to the fact that the melee "niche" is usually "cleave" (think DK's with howling blast/diseases lasting half a minute, ferals thrash etc). I agree that none of them has multidotting, but only windwalkers, rogues and enhance shamans are pretty stricly "singletarget only". Something they turned out to be gods at in 5.3 - we will have to wait and see for 5.4.
And in any case, I have to make sure you know - I both handle setups and tactics etc for a top-end 25 man guild. I can assure you that there's a balance of melee:ranged ratio on almost every single fight. Usually, it'll be 6 healers, 2 tanks, 7 melee dps and 10 ranged DPS for a "normal" progress fight that does not require heavy stacking, atleast in my guild.