Originally Posted by
Archimtiros
Yall are ignoring a lot of factors with this line of reasoning.
Firstly, Enrage uptimes: Well geared/playing raiders already have 90%+ uptimes on Enrage. Getting any higher doesn't actually change a whole lot for us. The DPS difference in 95 to 100% enrage uptime is very small, assuming you are not losing Enrage during CS and using BzR correctly. After around 30-35%, stacking more Crit is more a reliability/QoL improvement to our DPS, attempting to remove the random chance factor and have better sustained DPS (always getting 3 RBs inside CS, etc). So we will continue to stack crit, not to reach a certain Enrage uptime, but to maximize our Raging Blow usage and reliability.
Same results, different reason.
Regarding Crit and Mastery: Consider that the highest geared among us, have ~40% crit before procs in raid (counting buffs and crit depreciation, before procs such as Gaze). This is achieved by gemming and reforging completely for Crit. ~7k rating from gems alone. Very few have higher than that, usually from 1) being TG and 2) ignoring set pieces.
Not only do most people still need more Crit to reach that magical 100% BT crit number, but to actively gem and reforge for it, we would need to get even MORE Crit on top of that (replacing what we lose from re-gem/forge).
Reck Glyph: Will almost always be a DPS loss. Regardless of your chance to crit with BT, a weak ability at the best of times, Recks real benefit is making everything else Crit during your burst. Fury DPS revolves around stacking CDs for maximum burst output. Even if we had 50% Crit for 100% BT, Recklessness then boosts all our other abilities to 80%, which is a very large increase to our damage inside CS, as well as Bloodbath damage, especially with Skull Banner running.
Lowering that Crit Chance for some extra time on Reck, that falls out of our CS, Skull Banner, Synapse, Bloodfury, etc; is worthless. If your executing your rotation correctly, you wouldn't even have much/any rage to use more special abilities after your burst.
In the world of the old Reck (+50% chance); yes, near/after hitting 50% crit, using the Glyph would be an increase; but now our "soft cap" is effectively raised to 70% for purposes of the Glyph.
Either way, your chance to Crit with BT in no way devalues Recklessness, if anything higher Crit chance makes Recklessness even better.
Lastly: I expect, if Fury mechanics do not get re-worked, that next expansion we will see BT turned into a constant 100% chance to Crit ability. Or at least "always procs Enrage/1 charge Raging Blow on use."
Just a theory, but with proposed item squish and all the rest, I think we will be seeing Crit chance being dropped back down even further than they were at the start of MoP, and not being inflated with each tier as quickly as it has been recently.