Throw

10 sec cool down
No cost
Instant
Melee range


When your target is stunned for more then 2 seconds, you may choose to throw your enemy hard to the ground, ending the stun effect but dealing XX damage. This damage always critically hits.



Notes

Would include a new animation.

Would give the player choice to sacrifice cc for on demand burst. (Monk class uniquness)

It would function as an active ability, only being useable on targets that have a 2 or more seconds of being stunned.

Would have those moments of "how fast can i get to that stunned target do I can burst him?" These moments encourage use of closers, as well as experimenting with ways to most efficiently burst down a target.

Works well with tigereye brew, encouraging use of TeB when the player knows he will burst successfully.

Would put pressure on the enemy to perhaps blow his trinket. (Monk class uniquness)