Orc and Trolls are known for being berserkers, Humans are known for surviving and night elves for hiding. But I really wish they would get rid of racials, some seem to make pvp a tad unfair.
Orc and Trolls are known for being berserkers, Humans are known for surviving and night elves for hiding. But I really wish they would get rid of racials, some seem to make pvp a tad unfair.
http://www.twitch.tv/cheezy_123
14/14H SoO <Divinity>
And what you need to know is that the difference is big enough to make world first guilds change from alliance to horde, which created a cascade where other guilds that are 20-30th world ranks change because of availability of new recruits, which made the 40-50 guild transfer and so on.
Overall, the whole raiding scene has moved towards horde and it is now more convenient to raid on that faction.
Sadly, the damage is done. Even if they straight up removed racials right now, the imbalance would go on because it's much easier to find new blood for horde. The only thing Blizz could do right now is straight overbuff alliance racials until it evens out, but that would probably not work either. It's too late.
^^ This a thousand times. Our faction transfer to took place yesterday, 3 months after we cleared ToT when it would have helped us most. We not only switched sides for the racial bonuses, but the recruiting benefits and our RealID friends who are mostly Horde. I really want people to recognize exactly what happened here. More powerful PVE racials tipped the scales enough to destroy Alliance raiding from the top down and it has rippled far beyond the scope of just the top 1% of raiding guilds. The entire WoW population is affected in the end.
Last edited by kidsafe; 2013-09-01 at 12:36 AM.
Blood Elf checking in! I heard my racials were OP for PvE!!!
AWWW YISSSSSSSSSSSSSSSS.
Going to faceroll some bosses with my AoE Silence!
Even if this was relevant (it's not really), it's not even accurate. Of the first 50 25 man guilds to kill Lei Shen Heroic, 12 were alliance, and of the first 50 10 mans, 13 were alliance. So that's about 1 in 4 overall.
Looking at the top 50 3v3 teams, 21 of them are horde, and of the top 50 5v5 teams, 19 are horde. If you care about 2v2 that's 26 horde and 24 alliance. Slight alliance advantage but it's not as bad, and more PvE guilds are going horde all the time which isn't really true of the top PvP teams. And the top rated BGs are horde dominated as well.
Anyway, even if it was true that the imbalance in PvP was just as bad, that's just another reason to re-balance racials or make them cosmetic only.
I think everyone knows that Horde racials are just better enough so that the majority don't care, but if you do care it matters. I've said before I'd love to go back Horde, since I have friends there and Horde is better than Alliance overall on Turalyon (although the top guild is Alliance), but most of the Alliance people I know refuse to go Horde for whatever reason.
My realm is alliance heavy and it's hard to raid on horde but my friends are horde so I stay horde. Not related to racials
No, this is an MMO. The PvP scene, the raiding scene (I'm glad raiders now make up over 1% of players if you include LFR finally!), the pet battlers, the levelers, etc. They are all important and people take the game seriously in multiple aspects.Because this is a PvE game, not a PvP game.
It's a different topic, that's all. Horde racials are too strong for raiding, leading to a large number of high ranking alliance raiding guilds faction changing to horde, making it harder to start and maintain alliance raiding guilds.
If there's an imblanace in pvp racials in the other direction, by all means fix that too. Saying "it's fine that only 25% of top raiding guilds are alliance because only 40% of top PvP teams are horde" is dumb. What do they have to do with each other? It's not even the same racials that are strong in both forms of the game.
Who has been saying that? Just because someone somewhere said something dumb doesn't mean totally reasonably arguments about racial balance are somehow invalid. If alliance racials are too strong in PvP then nerf them, I couldn't care less. I do care about PvE racials, and they need to be fixed, and have needed it for a fair while.
Pretty much, 16 of the top 20 raiding realms per Wowprogress are Horde dominant now. I've also been checking Wowrealmpop.us every couple of months and noticed the slow but steady overall swing towards Horde. I think they count a lot of unplayed/inactive Alliance characters and every alt, but it's been about a 1-2% swing per month taking all that into account. It'd be a much bigger swing if it included just active characters and just the raiding population. I venture to say EMFH and the $50 cost of transfer has helped keep the factions relatively balanced until now, but that doesn't mean the PVE-focused population wasn't continuing to go Horde over time.
I get that they feel racials are a beginning of expansion type thing to address, but we did provide feedback that the Troll racial was OP during MoP beta, and for the most part Blizzard has remained mum on the matter. They must be making too much money from faction changes for us to have any shot at convincing them to remove racials, an antiquated feature of WoW.
Edit: Well anyway this thread motivated me to fire off a last-minute GC tweet. Not expecting anything to come of it though.
Last edited by MrExcelion; 2013-09-01 at 09:56 PM.
At this point I am not sure whether it is me or them not seeing the whole picture, because this left me quite puzzled.The team considered changing racials in Patch 5.4, as a lot of the top guilds are switching to Horde. The impact it has on the game is limited to a handful of guilds in the world, so changing it for everyone because a handful of guilds feel that the Horde racials will make the difference in PvE ended up not being worth it.
I also don't see how 1% crit, for example, is more flavour than something like the portable bank of the goblins.Racials are really supposed to be a flavor thing rather than something to balance the game around, so it isn't likely that we will see changes in the near future.
At least in the case of 25-man, some of the enrage timers were not that forgiving on the first week. Considering that the beast bosses were some of the first in the instance, I wouldn't be surprised if they cost some guilds more than one raid evening.
Last edited by Keoren; 2013-09-01 at 10:09 PM.