Idk about you guys, but there's actually one not-as-looked-at issue that's actually going to make me sad: Frost Bomb. But not for raiding, no, it's already crap there. I'm referring to its usefulness in Dungeons, CMs, and soloing.
I know I can't be the only one out there that feels the same, but Dungeons are actually a lot of fun when you go in with ToT gear and you clear through it super fast, on top of being able to tank mobs because you kill them so quickly. With the Frostburn change though, Frost Bomb will be shelved even worse than Incanter's Ward (or Rune of Power for Fire/Frost specifically), and quite frankly, I'm sad that they've taken this route.
Blizzard should be fully aware that Frost Bomb is already crap for raiding, and that its only real niche is CMs and Dungeons at this point. It also wouldn't be too hard to add a small bit of extra to Frost Bomb when Frost:
Frost Bomb's Damage is increased by X% [around 30-40%] against Frozen, non-player/non-player pet/minion, targets.
- Doesn't buff it in PvP nor Raiding (well, a very very small niche in raiding if there's a cluster of targets and you're Frost)
- Allows Frost Bomb to continue wrecking groups in Dungeons, particularly CMs. Note that this WOULD NOT be the first time they reverted a nerf due to CMs...
- Frost Bomb is barely used as it is. Why should Frostburn nerf it further?