1. Your personal angle and preference are not irellevant. They color everything you say. Why is it better that the needs and happiness of a few be met at the expense of the larger majority? Obviously for you because you think your personal angle and preference will be met
2. Your truisms are laughable. It is not a guarantee or truism that the quality of content will increase. In fact let's say they focused solely on YOU and YOUR DESIRES and NEEDS. How long do you think it would take before the development staff were laid off, fired, or moved to other projects? How long before the dip in subscribers forced changes in the game (purely financial and economic ones) that began to affect the game? I'm sorry it's not a truism that the quality of content would get better because the number of man hours aren't fixed. They are subject to economic and financial whims.
3. The playerbase as a whole doesn't feel slighted, this is also not a truism. In so far as casuals are concerned they don't feel slighted they simple leave when they aren't entertained. Some CHILDREN may feel slighted but they are an obvious minority not worth the expense and time it would take to sate them anyway.
Your truisms aren't so much truisms as they are observations and not on the whole balanced ones. It's funny you use walmart as an example because walmart makes money hand over fist. It's an excellent business model to follow Blizzard just hasn't been following it. Expecting to lose some of your player base is clever. If they followed your design goals they'd lose MILLIONS and most likely have severe cutbacks insuring actually LESS content and less quality for all.
Content was more time consuming which kept u playing longer, Content now is dumbed down and made very easy to do for casuals. Blizzard just got lazy took the easy way out and are now paying for it every day. TBC model for me was the best and was a really great game to play.
When I think of casual, I think of someone taking the easy way out, someone who cannot be bothered about decent gameplay. I don't think a casual is someone who has less time, those that do not have time would hopefully still want a solid game. For my definition, I do not mean casuals as someone who is time sensitive.
Casuals to me, in my mind and how it pertains to WoW, would be lazy and entitled with poor character.
Then there are those who play casually but still want the gameplay and understand that the game developers should not cater to the lazy and entitled. I know people who play casually, good people. Then I know people who are the lazy and entitled casual. Those are the casual that get on my nerves, and there is a lot of them within WoW.
Apparently everything has to be done on a set time (which no one really knows since it varies from "casual" to "casual").
So right now Blizzard is in a pickle in keeping them playing (ya know, for subs) but making sure they can access the content on this arbitrary time frame.
It's kind of like Oroborous, feeding on it's own ass.
Lets talk about what other game companies in other genre's do. Maybe that might be a good indication of what is wrong.
Shooters for an example - everyone is on the same playing field, things are not made easier for casuals.
What wow did was lower the game difficulty in most of the content (besides heroics) and so everyone is forced to play at the casual level, that sucks. So something is either wrong with Blizzard or there is something wrong with the community. It is a big divide but does WoW want the negative reputation it is gaining as each year passes?
- - - Updated - - -
Better terms that can describe the type of person you're talking about: impatient, antsy, whiny. It's almost always about the time it takes, not the effort it requires. A lack of patience and perseverance can describe such a person, but laziness doesn't work unless someone is actually physically tired of pressing a few extra keys on the keyboard.
For example, if was one of the people pushing for AoE looting to come into WoW, it wasn't because I was too "lazy" to click on all the bodies, it's because I was too impatient... or maybe I just would rather spend my game time doing fun things rather than monotonous boring things. It's not even always a negative thing.
- - - Updated - - -
WoW was always casual, for sure. Every new game is trying to follow that suit, because it's so successful, not UNsuccessful. It didn't kill WoW, it MADE WoW.
And yes, most elites can be soloed even Vanilla, bar 5 man required ones. Matter of knowing how, you are just one of the players who never tried
For a game to be difficult then mechanically it should be hard even for a beginner, the old X-COM and Might and Magic games are good examples, where the games don't have a tutorial and you are never told what to do or where to go next
WoW is pretty low on the difficulty scale, unless you choose to do the more difficult and optional content
Yes. I also don't have to explain why. The sub losses speak volumes.
Here's a hint: Non casual gamers generally don't enjoy casual games.
Actually, the fact that this game has had more subs than any other game ever speaks volumes. How did it get so popular? Because it catered to casual gamers from day 1. You're delusional if you think this game being casual lost subs. There are a lot of things that you can say caused a decline, but the game was built as THE casual game of the time. It got more casual and it boomed, peaking out at WotlK, which was extremely casual and accessible. It declined when they started making dungeons harder again (Cata) and declined further with Pandas.
Considering the "elite few" are called that because they are, well, "few" would seem pretty obvious that a "few" did not cause the decline. Most of the subs lost? Casual players.
Actually the 12 milion peak was in TBC, China didnt have Wotlk for a year and more because of some problems so you cannot say that the peak was in WotlkYou're delusional if you think this game being casual lost subs. There are a lot of things that you can say caused a decline, but the game was built as THE casual game of the time. It got more casual and it boomed, peaking out at WotlK, which was extremely casual and accessible. It declined when they started making dungeons harder again (Cata) and declined further with Pandas.
Most of the subs lost are not casual players but the opposite, why would casual players leave a game that is getting more and more casual with every expansion, that makes no sense at all.Considering the "elite few" are called that because they are, well, "few" would seem pretty obvious that a "few" did not cause the decline. Most of the subs lost? Casual players.
lol you see all the casuals whining because LFR is gated? yes, they ruined the game.
don't have to take my word for it the business handlers for the developers said it themselves. They struggled with "casual engagement" at their last quarterly report.
Benevolence is a luxury for the strong - Wrathion
Plox. I got your plox right fucking here. - Animalhouse
And Blizzard released the statement that if they didnt embrace the "casual revolution" for MoP state of game would be quite bad. I think that sentence speaks enough about the whole Casual vs Hardcore debate.
No the hours aren't fixed. Ultimately the resources for production aren't either. Loosing the player base to cater to whichever specific group will not necessarily pay out in better content. Especially if the loss is big enough to mandate lay offs, firings, and transfers off to other projects. None of your truism are actually truisms they are basically bullshit pulled out of your ass whole cloth. The dev team moving all in one direction would likely get most of the dev team fired as the hundreds of people wouldn't be necessary to make content for such a small group. The overall quality would diminish ultimately.
They've lost millions because nobody else is coming back to the game to make the turn over rate any good. Making the game less friendly for new entrants and for casual players won't solve that one bit. Hell even the hardcores have a turn over rate and they get replaced at even less a rate then casual players do. Nothing you've said will grow the game or fix retention rates. Even hardcores get burnt out.
As for their statement about embracing it I can only say they are delusional if they think they did. My suspicion is that it's really just PR speak because the numbers guys have said the opposite. In mists they've really done less for casuals. they've offered them ghetto stuff but without any real character advancement behind it the game is less casual friendly than ever. Well short of tbc and vanilla I guess.