Feel free to contribute/add helpful information/suggestions (better thread visual aesthetics etc.) as I will not be playing this tier. I'll need help making this a good thread.
If you want to contribute, make sure you know your tip/trick works. If you are not sure please say that you are unsure. I don't want this thread to cause wipes.
General Tips
- Disengaging before you hit the ground prevents fall damage.
Immerseus
- Deterrence blocks the damage and knockback from Swirl.
- Dire Beast gives you stacks of sha corruption. (Heroic only)
- Deterrence blocks the damage from the adds hitting the boss.
- You can use binding shot or ice trap on the sha puddles to buy some time. If you are SV, entrapment works too.
- Abilities that "reset" don't give you stacks. With LnL the last explosive shot only gives you a stack and with kill shot the last kill shot only gives you a stack. (Heroic only)
The Fallen Protectors
- Deterrence blocks the damage of Inferno Strike.
- Deterrence blocks the damage from the mark of anguish. (Bestial Wrath breaks the effect and makes the mark of anguish go onto another player)
- Feign Death stops the Inferno Strike cast, but it restarts the cast on another player.
- Both Deterrence and Camouflage (used right before the cast) block the damage from calamity.
Norushen
- Deterrence blocks the damage from Blind Hatred (the beam).
- Manifestation of Corruptions can be stunned by Intimidation or Binding Shot.
- You can safely disengage over the Blind Hatred beam. It takes some timing though.
Sha of Pride
- Deterrence blocks the damage of Swelling Pride, but it doesn't prevent energy gain.
- Deterrence blocks the damage of corrupted fragments.
- Pre-casting Deterrence on Corrupted Prison will negate most of the damage taken until your allies break you free.
- You can disengage over the rifts to avoid the damage and the pride gain. (heroic)
- Deterrence prevents the damage of the mobs in the other realm.
- You can disengage and use aspect of the cheetah inside the other realm to help outrun the mobs.
- You can close multiple rifts simultaneously by using disengage and going over them. (Heroic only)
Galakras
- Binding Shot works on some of the adds. (including the bonecrushers, but would like a definitive list)
- Glyph of Explosive Trap, Powershot and Intimidation all work on the bonecrushers if there is no other alternative methods to prevent them from attacking.
- Deterrence deflects the Damage of the orbs.
- You can disengage back onto the tower if you are knocked off.
- Master's Call removes the slow cast by the first boss.
Iron Juggernaut
- If timed properly, Disengage can negate the knockback from his Shock Pulse cast.
- With glyped Deterrence and Aspect of the Iron Hawk you can soak the crawler mines that are placed out. (some people are reporting that this is now killing them)
- Deterrence blocks the damage and negates the knockback from his Shock Pulse cast.
Kor'kron Dark Shaman
- Barrage lines up with the aoe ooze phase and should be better than glaive toss because of this. If the timing is off, fix it. Waiting a few seconds for a lot more targets is a gain than just using it on two.
- Deterrence blocks the damage from Ashen Wall.
- You can Disengage over the Ashen Wall.
- Binding Shot works on the ooze adds.
- Deterrence blocks the damage from Falling Ash.
- Deterrence reduces the damage from Iron Prison You can use Aspect of the Iron Hawk (will be around 10% life) if you want to save your deterrences.(Heroic only).
General Nazgrim
- With the Assurance of Consequence trinket you are able to line Stampede up with the first two Berserker Stance (25% increased damage taken) phases. Wait for the first Berserker Stance phase, then use stampede right away. After that it should line up with the next one.
- Your pet can safely attack Nazgrim during Defensive Stance.
- Flare can be used to reveal the Assassins
- Binding shot stuns the adds. (would like to know more on this tip)
Malkorok
- Deterrence blocks the damage of Breath of Y'Shaarj. (The aoe cone he does after he finishes doing his Arcing Smashes.)
- Disengage prevents fall damage if used before you hit the ground.
- Spirit Bond ticks accumulate into your shield (two caveats here: you will take the same damage regardless of spirit bond being up or not and I believe it doesn't tick when you are at full health.)
- Deterrence blocks the damage of the pools you have to soak in the first phase.
- Master's Call removes the snare from Displaced Energy.
- Deterrence blocks the damage of the essences, but you still lose your shield. (Heroic only)
Spoils of Pandaria
- Deterrence blocks the damage from the bombs on the Mantid sides.
- Nameless Windwalker Spirit's spell Path of Blossoms can be removed using Deterrence.
Thok the Bloodthirsty
- Feign Death makes fixate jump onto another player.
- Deterrence deflects the damage of shock blast (Heroic).
- Widow Venom reduces the healing Thok receives by 25% whenever he eats the guy from the prison.
- The bats that spawn out of the poison gate can be stunned by Binding Shot. (Heroic)
Siegecrafter Blackfuse
- You can safely Disengage on and off the Assembly line (Glyph of Disengage might be ideal here).
- If Launch Sawblade targets you, you can Feign Death and/or Camouflage, and that will stop the cast.
- You can Deterrence the fire that the laser creates and not take any damage or gain any stacks of superheated.
- As a last resort, you can use Deterrence to run through the fire lasers that kill you on the conveyor belt.
- You can use Deterrence to block the overload damage from shredders
- To get your pet onto the conveyor belt: Keep your pet on passive. Force pet to attack Blackfuse each time before getting in/on the pipe. Press pet passive again when you land on the belt and it should teleport to your side.
Paragons of the Klaxxi
- Deterrence blocks the damage of Sonic Resonance.
- Binding Shot works on the Blood adds.
- If you aren't specced into Posthaste (makes you go to the mob faster), you can Disengage during Mesmerize to add some time (it doesn't go the full distance).
- You can use Feign Death to cancel the feed cast.
- You can now use Feign Death on Aim and it will cancel, doing no damage to you or anyone else. You remain rooted for the normal duration though.
- Deterrence blocks Toxic Injection.
Garrosh Hellscream
- Deterrence blocks the damage from the siege engineer's iron stars (the aoe things that swipe half the room)
- Deterrence blocks the damage of Garrosh's Annihilate.
- Deterrence blocks the damage of Garrosh's Whirling Corruption.
- If you are using A Murder of Crows, time it with Garrosh's multiple ~20% health phases so you can get increased AMoC uptime.
- You can use Distracting Shot on the minions of Y'shaarj to help separate them.
- Scatter Shot and Counter Shot can be used to interrupt the Farseer Wolf Rider's Chain Heal.
- The stun from Binding Shot works on the Embodied Doubts in the jade temple room. (Heroic only)