Originally Posted by
shadowboy
MfD is almost universally better. It's better than anticipation even when you screw it up and anticipation is FAR easier to scew up by virtue of the fact that the buff only lasts {15 - corrected later} seconds (example, you SnD, then start building cps for another finisher while anticipation is rolling, it's quite conceivable that you don't get a finisher before the buff falls, and you effectively lose 4 combo points).
Here are results using simc:
Anticipation (pooling AP for deep insight):
498824 100.0% Rogue_Combat_T16H
MfD at <=1cp:
505516 100.0% Rogue_Combat_T16H
MfD at <=2cp:
505463 100.0% Rogue_Combat_T16H
MfD at <=3cp:
504375 100.0% Rogue_Combat_T16H
MfD at <=4cp:
503229 100.0% Rogue_Combat_T16H
MfD on cooldown regardless of cps:
500878 100.0% Rogue_Combat_T16H
Shuriken Toss (ie, no T90 talent as a control):
490824 100.0% Rogue_Combat_T16H
What can we get from this? Just by taking MfD and using it on cooldown without even considering how many cp you have is still better than anticipation because most of the time, you won't have 5 cp. Anticipation saves combo points on order of the number that MfD generates--and those cps that it saves still cost you energy. RB means that MfD's free combo points means more energy shifted into finishers which do FAR more damage per energy than builders.
Anticpation is both more challenging to get the most out of AND worse at the same time. It's just 1 less keybind to manage. The buff is more micromanagement than the cd of MfD because you have to consider not just your BG state, but also SnD state. If you're at 5cp+3ap with 12 seconds left on anticipation and you SnD without performing a finisher first, you can say goodbye to those 3ap because that buff might very well fall off before you get 5cp again, unless you're in AR/SB.