Hey,
so they added this new "buff" to arenas what i think is really great. Especially for 2v2. It follows 2 criteria:
- Team with the largest number of players alive
-Team that brought an enemy player closest to death (lowest health)
The first criteria is obviuos: healer/dps vs healer/dps, you kill the dps and the healer decides to be a bitch an run around pillars all game long just cause he is a loser in RL. Happend to us few times against hunter/disc when he just ran around for the rest of the game. Depending on class it can be hard to kill a healer in an arena witm many obstacles.
I also remeber qq about blood dks...
The 2nd criteria i dont fully understand. Is it meant like what team brought one of the others closer to death during 15 mins?
All in all i think a really good change. It will make 2s way more attractive and prevent the endless games with no1 dieng and healer full of mana.
What do you guys think?