I'm sure it is easy for heroic raiders... On the other hand my guilds in roughly 530 ilvl, cleared ToT but we haven't ever tried any heroic stuff and we spent a night wiping on Norushen, hit the enrage timer at 18% twice. The first 2 bosses however died after 2-3 attempts so Norushen to me seems like an early gear check for your normal guild.
I do believe that hc raiders aren't entitled to complain about normal raids. You're not the intended target audience, you overgear the fights, you have improved group coordination, fixed group lineups!
If you don't like normal raider complaining on how hard hcs are and how they need nerfs, you should not complain on how easy normals are and that they need buffs!!!!
i'd say the scaling is spot on. we're a 530-540 4/13 heroic guild and are currently progressing on Garakas. after 2 hours we've seen the last phase twice and are expecting to down it this sunday.
Two questions: since this problems keeps arising at the start of almost every tier, why are TOT heroic geared players still required to clear normal before progressing into heroic? It's just a formality, nothing else. Would be so much more fun to learn the bosses from scratch on heroic, without having seen normal first. Prerequisite would be 13/13H on the last tier. Because the normal versions are just so ridiculous, the overall image of the raid as a whole is distorted as well.
Second, Garrosh is an extremely anticlimactic end-boss. Why did they repeat Deathwing all over again? With his 3 phases that are all pretty much a one big phase we are required to keep on doing the same thing over and over and over again for more than 10 minutes, with just more damage. Anyone else felt cheated? Such a bad end boss to the expansion. Unimaginative mechanics and almost no depth to the encounter. Most of Throne of Thunder would have been more worthy of an end boss, and even Sha felt more amusing.
Last edited by mmoc4282a3f415; 2013-09-13 at 10:03 AM.
Judging from experience and streams, 25 is harder again overall. However, 10 is a joke (largely 10m raider) and seems severely undertuned until the last 2 bosses. I expected siegecrafter to be a real pain, but it was just embarrassing. Throne reg last tier felt overtuned, so this was very surprising. Hell there's even more bosses. I'm actually glad the normal modes are fairly easy, nonetheless very surprised at the tuning.
Stay salty my friends.
You over gear it in a game that revolves around gear.
I think the problem people had was it was tuned quite easy except for the sharp difficulty ramp up on the last wing including Garrosh. I like the difficulty of Garrosh as a final boss on normal, some of the bosses before him like Siegecrafter or Spoils of pandaria seems too easy for such late boss into the instance. Also, actually more guilds are 14/14, but wowprogress or other sites aren't showing yet because of bugged armory.
we're right at the same place. 4/13 hc, pretty same ilvls and right now we're on Garakas. Seem like they finally nailed the difficulty curve. I see us hit the "wall" in a couple of bosses but that's ok when you can farm 5-6 bosses and then progress, instead of wiping on horridon for 3 weeks.
For my guild most people feel it is definately easier compared to the other tiers in this expansion. Although I'm pretty sure most of it is due to overgearing the encounters.
Although I'm not sure how the start of tier14 was for my current guild (since I only joined around early november, they were 4/6 MSV back then). We ended tier14 with 5/6 MSV hc (rest normal) with an average guild ilvl of ~500 and started tier15 with 5/12 down in the first week. Eventually we ended tier15 with 10/13 hc with an average guild ilvl of ~540 and so far we've done 1 raid and are 6/14 with 2 more raids to go this week.
We basicly just went in only knowing the first 4 or so bosses (did flex the day before) yet even with sometimes horribly failing on certain mechanics (Galkaras ball of flame thingy) we still manage to heal through stupid and kill it.
Siegecrafter also wasn't that easy, though mechanic wise, i think it is easy.
Paragons will be extremely hard on heroic. Thousand abilities, different kill orders, so many things to see. We killed him in 1 hour, but we've also had some information from a guild who killed him earlier that evening.
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Flex raiders with cloak will be in a few weeks ilvl 550+, LFR raiders will be 540+ if they upgrade their gear, get the cloak and go for Ordos /and of course the celestials).
So this kind of gear level will be pretty easy to get.
That's what i meant. You can play badly and still simply heal it.We basicly just went in only knowing the first 4 or so bosses (did flex the day before) yet even with sometimes horribly failing on certain mechanics (Galkaras ball of flame thingy) we still manage to heal through stupid and kill it.
Here's the thing. In the last 2 expansions, SoO is the closest to DS. Purely basing my opinion on normal modes, from hardest to easiest.
1. Tier 11
2. Tier 15
3. Tier 14
4. Tier 12
5. Tier 16
6. Tier 13
And the funny thing is, with DS came LFR and with SoO came Flex which could have meant that they had no reason to lower the difficulty? Instead they drop it to the ground.
Soon all those thousands of guilds will venture into heroic and demand some nerfs right there. Or heroic is already the new normal?
You are outgearing content by 15-20 item levels and complain that it is too easy? Wow...