With all of the various implemental improvements on pve gear, thunderforged, valor upgrades,etc pve item levels have spiralled.
Obviously in arena and bgs that is no issue, they just get scaled down. But with world pvp , and the introduction of partially a 'third' faction in world pvp, there is quite a lot of battling between players going on the newly introduced island.
However the pvpers should be able to compete right? Wrong.
The removal of resilience from pvp gear means that the only advantage for pve gear is pvp power. With maxed pvp power gems and trinkets you are looking at about 16-30%.
The maximum pve item level _LAST PATCH_ was 549 (thunderforged heroic), with the highest pvp ilevel being 498. Now you factor in that the flux and normal raids are 550+ easily, not to mention thunderforged/heroic style inflation , and the 600 item level cape, pvpers do not stand a single chance in world pvp with simmilar effort put into getting there gear.
The delay of the arena season means pvpers will still be stuck with 498 for even longer, whilst pvers can reastically all get 535 easily and up to 550 if not more with not that much effort, whilst pvpers have to wait a week or more to farm 522 gear one piece per week.
Am I missing something, how do pvpers compete in world pvp?