I played the computer version and was disinterested because of the controls, they just didn't jive with me so I put that down. At that point I couldn't really say anything about the game because there wasn't much to say, I hadn't played it!
Now the console version came out, and I loved the controls. They're fantastic in comparison to the pc version, much more fluid and intuitive, so the actual combat turned out to be fun once given the appropriate platform to play with it. So I'm playing co-op with my wife and we played it for a couple of hours, the difficulty was going up and becoming minutely more challenging and it suddenly felt really, really boring.
It occurred to me that all we were doing was killing stuff with no purpose, the quest was simply to go into the dungeon and run to the end and done. It felt incredibly shallow because:
- there are no puzzles, like at all, nothing
- there is no jumping so no platforming either
- nothing to collect or find
- there were no choices it's all linear
Don't get me wrong, the combat is fun and fluid with a controller, but that's it, there's nothing else to the game. Kill > loot > power up > repeat. The story is a complete shadow to the game and there are no other aspects around to break up the mindless butchering.
Blizzard has a solid foundation to the combat, now where's the rest of the game? The game feels...incomplete and I say that endearingly, but it befuddles me that something this shallow took 10 years to make.
I used to think that the uproar about D3 was simply because it wasn't D2 HD, but there seems to be actual legitimacy to all the bad press D3 got. So after 2 demos, all I can say is, it's good but not great and in all honesty not worth forking over $60.