That just means that to complete Proving grounds on gold you will need to know your class's strengths (different specs) and how the class works in different gear levels. All in all an amazing thing to ask of your raiders do to, it isn't hard at all if you know what you are doing.
People are missing the fact that PG doesn't really teach you anything. I've done Gold as a tank (working on Endless Wave 10) and like up to the last wave on Silver as DPS (Forgot to burn CDs and literally missed the time by a fraction of a second), and I can tell you that the Tanking PG taught nothing useful at all. Like I said before, it should have been about boss mechanics and things that occur in a raid not how to pull adds and junk. It's not a useful metric because it only teaches you the basics, which anyone who has raided even LFR and puts in effort (as opposed to the "LOL it's LFR who cares?" people that just half AFK) would know already. Bronze should have been about adds (since it's for heroic dungeons), Silver should have been adds and fire on the ground/cooldowns (LFR), and Gold should have been more boss mitigation and mechanics since it's Normal. If ToT was still current, someone with Gold Tank still wouldn't be taught how to time active mitigation for bosses like Horridon or Tortos because PG Gold doesn't teach you that.
Plus, in the tank one at least the damage is higher than what I've seen in raids or dungeons (haven't tried Challenge Mode to see if it's comparable to that because I can't find anyone willing to try it out) short of doing something totally stupid like turning your back to a raid boss, eating an unmitigated 4+ Talon Rake, eating a Decapitate without cooldowns, etc aka stupid things that you don't do unless you seriously derp it up. And I've previously stated the problem with gear scaling is that it's a totally different game in low gear than it is in high gear; I might as well try to gear like it was 5.0.4 again and farm heroic dungeon blues. I play a lot differently at 527 gear than I do at 463 gear due to the gear stats.
The main issue here isn't the worth of PG, it's demanding it as a requirement.
Last edited by Nobleshield; 2013-09-15 at 12:38 PM.
Not everybody is good at doing solo content, I personally struggled with getting gold on my balance druid.
I'm a team player and have always been, so I don't see the point in excluding possible recruitments, you are merely denying yourself.
Try... you know, timing your active mitigations for the bursts of damage. Hint: Start of wave 2 and start of wave 6.
If i were blizzard i'll stop anyone without gold to even enter LFR. Gold takes around 30 min on a new char (doing bronze and silver too) and it shows 2 things. The first being a basic understanding of "what your buttons do" and giving you a (very basic) mentality of what raiding is, as in "if i don't stick to a priority order i am wiping, even if it means less DPS due to switching", "if i don't interrupt this mob i will be put back and potentially wipe" or "if i get hit by this there's a good chance i will wipe".
To me that is the most valuable part of PG, as golds are not hard provided you can play half decently.
I am really on the fence about this. The DPS one for the most part should be a lockdown. I have great difficulty even getting the bronze healer one done on my monk because our mastery is completely useless on it. As a Windwalker, it was a breeze more or less. Opposite on my warrior. Tanking easy, DPS hard. It is NOT going to be the same for everyone. There's a lot of checks and balances Blizz needs to do on this for sure.
it ALL depends on class. as an enh shaman i had a hell of a time in gold due to target swapping half way across the map + being cd tied when i needed to swap to specific targets and having to auto attack for several seconds.. coupled with a cd that can only be used once every 45 seconds... now compare that to our guilds hunter.. who literally jus stood in the middle and derped as bm spec.
melee is harder than raged classes basically because you have to move and generally dont have a ranged interrupt and in some cases no cc. Also you forget that different classes in 463 gear have different strength levels.. not to mention the real kicker..
my prot warrior had about 547k hp... a guild prot warrior with less ilvl than me (shouldnt matter as its scaled right?) was put in at 507k hp. so there is differences all over the place. also in raiding i dont have to personally cc one mob whilst attacking another, interrupting another and kiting a blob that fucks you up at the same time. is a thing called teamwork in raids. Switching target to prevent a raid wipe is one thing. switching target to bounce half way across a map to melee interrupt and run back to your initial target that has to die first is something else. ESPECIALLY when your on a clock!
People asked for it, but iirc they said that only gear will be stopping you from entering LFR
I did gold DPS on tank spec, that should tell you everything about "gold difficulty"
Don't make shit up ok?
You are talking about protection, so assuming tank challenge:
1 - Amber weavers are NOT present
2 - Healers are NOT present
3 - mobs chase you
And if talking about DPS challenge:
1 - Amber weavers are NOT to be interrupted, you can use the blob to stun other mobs making them take a 50% increased damage
2 - Banshees (the highest prio target) spawn ALWAYS in the middle, and the only one that moves are banana-throwing ones, and they are the FIRST target you kill, giving you ample time to finish off a banshee later (and iirc there are no waves with banshee + bananas)
Last edited by Inthislzon; 2013-09-15 at 01:22 PM.
i dont like that idea for several reasons. but one of my biggest is that when my shaman gets scaled down. it gets put below the hit cap! despite the fact that im above in normal content. for that to work they need to redevelop PG based on current content level as an ilvl 522 enh shaman performs a lot differently to an ilvl 463 enh shaman. and it showed up for me fairly fast
Gold isn't even difficult if you're a decent player.
The endless mode is the only challenging part.
Aside from that, I find it a cool method to filter the raiders through it, and evenmore if you didn't get to know them or raid before.
The people that /gquit would probably be people that wanted to get carried, because if they were good players they could have rushed gold in 20 minutes.
You failing at your spec doesn't mean everyone does.
Guess all those people getting well past wave 50 on endless are also crap?
Gold is not hard on any role provided you can play decently, you finding it hard only mean you don't play decently.
Not everyone is a world first class raider, get over it.
I don't see anything wrong with it, although I can understand why your guildies left. If you only raid 1 night a week then you must be pretty casual, so doing a big gear shift on them like that surely make them angry.
Gold challenge mode really isn't that hard. If you practice at it, I think even a bad player could clear it in an hour.
I just to say "lol" to people that say it is easy to get gold, but it is not fair to ask them to do it. lol
Proving grounds is VERY easy to get gold in. If your raiders could not do this, they will surely not be able to handle the simplest of boss mechanics, anyone who left the guild over that was trash that needed to be disposed of anyway. OP is well within his right to require gold proving grounds of his raiders.
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