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  1. #1

    At last Final Fantasy XIV gets some credit!

    I got the feeling that some news outlets are ignoring the fact that this game exists... I've been playing it since Phase 4 and I love it, I love all about it... it's too good to pass up for 30us$ even if someone doesn't plan to sub to it. I've an active sub in WoW too so no hate! 5.4 left me a little down though, that isle is not very good content... story/quest/grind wise... half a zone in final fantasy xiv has more events than that isle :P

    Peace out and hooray for forums!!!

  2. #2
    Speaking of media coverage...

    Saw a commercial for the game yesterday, which completely caught me by surprise.

  3. #3
    Probably not a good idea to advertise a game that's almost impossible to buy... (or was, at least)

  4. #4
    Deleted
    I seen a couple of adverts on tv in the uk when it was nearing release.

  5. #5
    How long will this game be big for? until it dies.

    Infracted: Please post constructively.
    Last edited by Wynnyelle; 2013-09-17 at 03:08 PM.

  6. #6
    Deleted
    Quote Originally Posted by Jinru View Post
    How long will this game be big for? until it dies.

    Infracted: Please post constructively.
    Why infraction? That was constructive enuff.

    If you have an issue with a moderator action, please contact Sunshine via private message, do not discuss it in forums.
    Last edited by Sunfyre; 2013-09-17 at 05:54 PM.

  7. #7
    Quote Originally Posted by Malenurse View Post
    Why infraction? That was constructive enuff.
    No, it really wasn't. FF11 and 14 both have a different player base than WoW for the most post. There is currently overlap, but even 11 is still going fairly strong.
    ARR was never touted or designed to be a "WoW-killer" like so many others have been, Yoshi just wanted to make a game that people liked to play, and that is a fairly large thing in the game's favor.

  8. #8
    Quote Originally Posted by Chihana View Post
    No, it really wasn't. FF11 and 14 both have a different player base than WoW for the most post. There is currently overlap, but even 11 is still going fairly strong.
    ARR was never touted or designed to be a "WoW-killer" like so many others have been, Yoshi just wanted to make a game that people liked to play, and that is a fairly large thing in the game's favor.
    I had this conversation yesterday on the FFXIV forums it's all the same people that shift from mmos. I'm not sure if you played it, but that's very clear when you play ARR.

    I would not recommend buying this game yet. They have many issues to work through. I wwould give it at the very least till 2.1 and you will get an idea of what they plan to do with the game. I'm up to level 33 on two different classes, and it's decent, but I would say give it sometime.
    "If you want to play the game how you want, do so, but don't do it with me. If you wanna play super mario brothers and just jump up and down until the clock runs out and you die, by all means do it when I'm not player two and waiting for you to stop being an asshole."

  9. #9
    For the money its pretty hard to beat if you like MMO's. Now if all you want to do is plow through the leveling just to raid I'm not sure how good the game will feel to you, but as someone that gets to play probably 20 hours a week or so there is plenty to do to keep me occupied for a long while.

    The game looks great, the quests have a nice balance between being to hard and too easy, the UI is fairly decent, the music is good, instances are fun, and then there is still crafting to get in too.

    Personally if you like the feel of TBC WoW with a more updated game systems, give it a try, thats exactly how this game feels to me right now.

  10. #10
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Armourboy View Post
    For the money its pretty hard to beat if you like MMO's. Now if all you want to do is plow through the leveling just to raid I'm not sure how good the game will feel to you, but as someone that gets to play probably 20 hours a week or so there is plenty to do to keep me occupied for a long while.
    Yes....I've already mentioned in another thread (train wreck) that marketing is pulling people in the West who wouldn't otherwise be interested in this game. Those people are typically your average power level and raid players. It doesn't matter what game they come from, it's the mentality.

    They aren't wrong for liking that, but I don't see how FFXIV is going to provide for that type of player at all. Maybe they won't need to, who knows? I agree it's completely worth it for the price if you can give it a solid month's play, but if you already know you are looking to blow through and raid...just pass this one by for now.

    And to get bac on topic, this game got plenty of credit before now. All of the gaming sites have been talking about it for some time and have mostly positive things to say about it now. The launch was disasterous...probably the worst launch ever for an MMO, but they have quickly solved the problem instead of band aids while continuing to sell their product.

    We'll see if that move pays off, but I know my play experience was better off because of it.
    BAD WOLF

  11. #11
    Quote Originally Posted by Armourboy View Post
    For the money its pretty hard to beat if you like MMO's. Now if all you want to do is plow through the leveling just to raid I'm not sure how good the game will feel to you, but as someone that gets to play probably 20 hours a week or so there is plenty to do to keep me occupied for a long while.

    The game looks great, the quests have a nice balance between being to hard and too easy, the UI is fairly decent, the music is good, instances are fun, and then there is still crafting to get in too.

    I do hope they improve the game, but a months worth of leveling, and mmorpg is waste of your time because the leveling experience is mostly the same as every other mmo on the market.
    Personally if you like the feel of TBC WoW with a more updated game systems, give it a try, thats exactly how this game feels to me right now.

    Personally if you like the feel of TBC WoW with a more updated game systems, give it a try, thats exactly how this game feels to me right now.
    This game isn't much like BC at all so that advice is highly misleading. The game is very under polished. With many bugs, server issues, gil spamers. Lacking much end game content, and is very very grindy. They had a lot of cool revolution ideas, but many of them were poorly done. Get game in it's current state needs a lot of work of it hopes to keep the membership of it's players, and bring new players in.

    I do hope they improve the game, but a months worth of leveling, and mmorpg is waste of your time because the leveling experience is mostly the same as every other mmo on the market.

    - - - Updated - - -

    Quote Originally Posted by Kittyvicious View Post
    Yes....I've already mentioned in another thread (train wreck) that marketing is pulling people in the West who wouldn't otherwise be interested in this game. Those people are typically your average power level and raid players. It doesn't matter what game they come from, it's the mentality.

    They aren't wrong for liking that, but I don't see how FFXIV is going to provide for that type of player at all. Maybe they won't need to, who knows? I agree it's completely worth it for the price if you can give it a solid month's play, but if you already know you are looking to blow through and raid...just pass this one by for now.

    And to get bac on topic, this game got plenty of credit before now. All of the gaming sites have been talking about it for some time and have mostly positive things to say about it now. The launch was disasterous...probably the worst launch ever for an MMO, but they have quickly solved the problem instead of band aids while continuing to sell their product.

    We'll see if that move pays off, but I know my play experience was better off because of it.
    This is something I brought up on the FFXIV forums. The state of the game it is currently in is going to drive most of the NA/EU market for the hills. When you tell FFFB's this they honestly don't care and even suggesting that they should listen to both sides of their market base is absurd. Tjey believe in their mind it's a eastern mmo through and through even though the game was translated into English and other languages. I just don't get this reasoning why spend millions of dollars on translation, and then throw it down the drain by refusing to listen to the other part of your player base.

    The game isn't worth 30 bucks in it's current state. You play mmos for the long run. If you can't see yourself playing it at least for more then three months it's not worth your time.
    "If you want to play the game how you want, do so, but don't do it with me. If you wanna play super mario brothers and just jump up and down until the clock runs out and you die, by all means do it when I'm not player two and waiting for you to stop being an asshole."

  12. #12
    TBC wasn't all that polished and had its fair share of bugs as well, it had its issues with gold spammers ( I had to get an app for it because it was so bad for a while) and my server crashed a crap ton ( Shattered Hand). TBC was just as grindy with intro of dailies, instance based Reps, badge system, and weekly Arena grind for weapons. The only difference would be the amount of raids it launched with, but to be quite honest, short of those that play 8-10 hours a day and do nothing but combat there is more than enough to keep you occupied til it comes out.

    BTW Kitty this was far from the worst launch I've ever seen, SWG made this look like the smoothest launch in history >.>

  13. #13
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Spokenlastchance View Post
    The game isn't worth 30 bucks in it's current state. You play mmos for the long run. If you can't see yourself playing it at least for more then three months it's not worth your time.
    I agree with listening to both markets and that this isn't simply another Eastern MMO, but you are completely wrong about this piece. The amount of time you can get out of this game for $30 is far greater than many games which cost $60 and you have no reason to play them again. That alone is enough to nix this statement.

    However, no one says you have to play MMOs for the long run. If you absolutely hate everything about it, obviously it's not worth the money no matter how much time you put into it. Most people are informed enough as consumers to not make that mistake, however. But if you do like it enough to spend time, but not enough to invest months and more money, then you just got a month of fun at a fairly low cost.

    In the age of F2P transitions, I look at buying an MMO as a future investment. I pay $30 now, get a month of solid playtime (which most single player games last a weekend) and then there's the potential I just bought unrestricted access to most of the game if they ever transition to B2P or F2P.

    Glad I bought TERA, GW2, SWTOR, and Rift...glad I was gifted TSW. Now I can play all of those games whenever I choose for as long as they are active, which is likely years.

    - - - Updated - - -

    Quote Originally Posted by Armourboy View Post
    BTW Kitty this was far from the worst launch I've ever seen, SWG made this look like the smoothest launch in history >.>
    My MMO time starts with WoW and I don't count anything else lol. I meant in our modern era, when we have technology and intelligence on how to make it not so awful. It's quite understandable for pioneer MMOs with much older tech to be a disaster.
    BAD WOLF

  14. #14
    Quote Originally Posted by Bovinity Divinity View Post
    I'm not sure what was so "disastrous" about this launch. They had options on how to deal with it, they chose the "Stop sales" option like GW2 did. Other than the server issues, the game is actually doing just fine.

    Since you mentioned WoW at launch, remember the insane queues? The multiple servers that crashed entirely and were down for...what was it, weeks? The database issues causing your client to freeze when you looted something, which persisted for a long time?

    Or SWTORs issues with queues at launch, often making people wait an entire night just sitting in a queue only to see it boot them near the end? =(

    Age of Conan's launch where basically nothing out of Tortage worked right at all for what seemed like months?

    People seem to have really short memories with this stuff. (Which also goes to show just how little it actually matters, once it passes everyone just forgets it and it stops being the cataclysmic issue they made it out to be)
    WoW launch doesn't count it was over 10 years ago almost. Technology has changed so much you cannot compare them.

    The reason it was do bad all the above games you listed had the issues fixed within a reasonable amount of time. FF14 was so bad and overcrowded people couldn't login for days. They build the leveling around DF, and DF was crashed for days. So you couldn't even level. Then character creation people couldn't even join their friends on their servers some still can't. This will go down as one of the worst launches in recent mmo history.
    "If you want to play the game how you want, do so, but don't do it with me. If you wanna play super mario brothers and just jump up and down until the clock runs out and you die, by all means do it when I'm not player two and waiting for you to stop being an asshole."

  15. #15
    I am Murloc! Grym's Avatar
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    The problem is FFXIV is not competing with vanilla WoW, it is competing (well not directly, as they don't plan to be a WoW killer at all, they just want to make it another FFXI, another FF MMO that can last the test of time) with current MMO in their current state. So comparing it with something old or happened long ago doesn't actually give it much credit.

    However I am having tons of fun with the game, there are issues that bugs me a little, like how there is a Focus target option, and target Focus target option, but isn't a cast against focus target without changing main target option, and also no /t to people inside instances, but they can use guild chat (FC) just fine, issues like that bugs me a little but is not game breaking.

    - - - Updated - - -

    Quote Originally Posted by Spokenlastchance View Post
    They build the leveling around DF, and DF was crashed for days. So you couldn't even level.
    Actually they didn't.

    The amount of exp you gain from doing a dungeon is medicore at best, even worse when you count in queue time. FATE with questing/killing anything that comes in your sight while waiting, is by far the fastest exp. DF is heavily dependent on for continuing storyline quest, but is nowhere near for leveling, if you depends on DF to level you are doing it wrong.

  16. #16
    Quote Originally Posted by Kittyvicious View Post
    I agree with listening to both markets and that this isn't simply another Eastern MMO, but you are completely wrong about this piece. The amount of time you can get out of this game for $30 is far greater than many games which cost $60 and you have no reason to play them again. That alone is enough to nix this statement.

    However, no one says you have to play MMOs for the long run. If you absolutely hate everything about it, obviously it's not worth the money no matter how much time you put into it. Most people are informed enough as consumers to not make that mistake, however. But if you do like it enough to spend time, but not enough to invest months and more money, then you just got a month of fun at a fairly low cost.

    In the age of F2P transitions, I look at buying an MMO as a future investment. I pay $30 now, get a month of solid playtime (which most single player games last a weekend) and then there's the potential I just bought unrestricted access to most of the game if they ever transition to B2P or F2P.

    Glad I bought TERA, GW2, SWTOR, and Rift...glad I was gifted TSW. Now I can play all of those games whenever I choose for as long as they are active, which is likely years.

    - - - Updated - - -


    My MMO time starts with WoW and I don't count anything else lol. I meant in our modern era, when we have technology and intelligence on how to make it not so awful. It's quite understandable for pioneer MMOs with much older tech to be a disaster.

    I think the game is definitely worth the $30, especially when you put it up against games that cost more and probably give you less play time. As far as listening to the Western audience, I think they did a far better job of it in 14 than they ever did with 11. I think they did a fairly decent job of balancing the Western style of play ( let face it basically easy with lots of hand holding) vs the overly grindy Eastern style the Asian markets are known for.

    They wanted a game with a more modern Western style, that still played and felt like Final Fantasy, and frankly I think they delivered on that. I think unlike more modern MMO's they were more concerned about building a game that their core would enjoy versus mass market appeal. Just me personally after playing 11, this game plays and feels exactly how I expected it too and would, I am not disappointed with it at all. My brother who played 11 for years, and never was a huge fan of WoW feels the exact same way.

    Like has been said so many times, if individuals bought ARR expecting a Western style MMO, well I'm not sure why they were thinking that. I see them having delivered on what they said it would be, a Final Fantasy MMO with more of the updated touches of western style MMO's.

    As far as SWG, its bad launch had less to do with old technology and more to do with the fact that the game flat out wasn't ready for anything. The best way I can explain it is that it would be like pushing out an Alpha version of today's MMO's as a new MMO and it had the server stability problems to go along with it. You couldn't play it half the time because the servers couldn't stay up, and the half you could play was a buggy, half working mess. Don't get me wrong I loved the game back then, but I think it was because it was my first and didn't know any different.

  17. #17
    Quote Originally Posted by Kittyvicious View Post
    I agree with listening to both markets and that this isn't simply another Eastern MMO, but you are completely wrong about this piece. The amount of time you can get out of this game for $30 is far greater than many games which cost $60 and you have no reason to play them again. That alone is enough to nix this statement.

    However, no one says you have to play MMOs for the long run. If you absolutely hate everything about it, obviously it's not worth the money no matter how much time you put into it. Most people are informed enough as consumers to not make that mistake, however. But if you do like it enough to spend time, but not enough to invest months and more money, then you just got a month of fun at a fairly low cost.

    In the age of F2P transitions, I look at buying an MMO as a future investment. I pay $30 now, get a month of solid playtime (which most single player games last a weekend) and then there's the potential I just bought unrestricted access to most of the game if they ever transition to B2P or F2P.

    Glad I bought TERA, GW2, SWTOR, and Rift...glad I was gifted TSW. Now I can play all of those games whenever I choose for as long as they are active, which is likely years.

    - - - Updated - - -


    My MMO time starts with WoW and I don't count anything else lol. I meant in our modern era, when we have technology and intelligence on how to make it not so awful. It's quite understandable for pioneer MMOs with much older tech to be a disaster.
    I don't ever buy new gamed unless I expect to get 3 months of play time out of it. If it's something I will play once then never play again. I rent it for 2 bucks redbox usually finish it in 2-3 days then return it. If I buy a new 60 dollar game it's always a game that has tons of online play, and I will enjoy for 100s of hours.

    When it comes to mmos I will agree if it is a F2P model then it's a decent choice. However the leveling experience in this game isn't in my opinion worth the time you could invest in one month. It's just not that good. People play mmos for the long run. It's why most are build around a sub model at least at first. They switch to a F2P or P2W models when they will gain more from micro transactions then subs.

    FfXIV is HIGHLY unlikely to ever turn into F2P. FXI is still sub, and they only turned 1.0 off sub because the game was beyond bad. This game is very likely to stay sub model. This game is SE biggest chip on the table. They bet the entire company on this game, and the revnue they hope to gain by it.

    So recap its my opinion, that if you only play this game for only a month it is going to be wasted.
    "If you want to play the game how you want, do so, but don't do it with me. If you wanna play super mario brothers and just jump up and down until the clock runs out and you die, by all means do it when I'm not player two and waiting for you to stop being an asshole."

  18. #18
    Quote Originally Posted by andraxion View Post
    The game is fun, unless you like raiding. Then shortly after you hit 50, you realize you have very few options for gearing, all of which require a lot of effort and time. Especially after their recent changes to AK, all that did was create a giantic gear gap between pre launch characters and anyone who plans to play now.
    That I will agree with, if you bought this game to rush to max level and raid you will probably be disappointed. Granted I'm not real sure why anyone would of done that to begin with, as little as I watched the game ( didn't really start looking at it til after Beta Phase 3) I knew it wasn't designed to be in that mold. Heck its the reason I bought the thing, got tired of the " raid or die" mentality that so many MMO's have today.

  19. #19
    Quote Originally Posted by Malenurse View Post
    Why infraction? That was constructive enuff.

    If you have an issue with a moderator action, please contact Sunshine via private message, do not discuss it in forums.
    Definitely not, it was a rhetorical statement. It does not add, raise awareness or question anything.
    It's like saying sun is hot.

  20. #20
    Titan Kalyyn's Avatar
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    I'm so confused by the "lack of end-game content" claim.

    WoW puts out an average of 1 raid per major patch, and everybody says that's enough. But any other game puts out less than 20 raids at launch, and everyone loses their shit. Just... why?

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