Palms face while pointing at existing thread only 3 topic below this topic.
http://www.mmo-champion.com/threads/...-%28Stage-2%29
Palms face while pointing at existing thread only 3 topic below this topic.
http://www.mmo-champion.com/threads/...-%28Stage-2%29
Last edited by Bardarian; 2014-01-25 at 07:21 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Man, wish they added PvP back to the game. The few matches i did, always took me back, to my glory Unreal Tournament days. Now that was a addicting shooter.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
I think that that will come shortly after the world PvP stuff.
I think that the arena PvP wasn't very popular because the MMR system was throwing new players against professionals and thus there was no "shallow/kiddie pool" for the new players. Having an open world PvP area might allow people to dip their toes in a bit to see if they like it first before having them curb stomped by players who win FPS tournys.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
I played this over a year ago and the PvP was off the hook. Hopefully it comes back with a vengeance!
One of the decisions i never understand regardless. Why fully remove a feature, even if 1% of players use it? No matter how bad it could be, those 1% enjoyed it, and so did i, when i ocasionally played PvP. Bet it was one of those Power trips a certain someone had, hopefully now that will not happen to any other features or systems.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
PvP is currently disabled due to some big planned reworking.
Was only played by about 3% of the playerbase.
I think the issue is the separation.
They had this big fuss back at one point about horizontal progression, which if done right could have allowed progression in either to carry over to the other and even the same equipment without breaking either.
However they went with the silly requests of players who wanted to feel OP out in the world with OTT abilities.
PvP then went flat, with no real options.
PvP became a side-game, without any progression or meaning.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
I like vertical progression but they might have taken it too far, we'll see. I think a bit of both is the best.
You can't have any significant vertical if PvP is going to share it.
My idea was to have per-item constraints.
Where boosting one property had to come at the compromise of one or more others.
Increased fire rate, reduced clip size.
More damage per round, slower fire rate.
Faster sprint speed, lower duration.
Etc.
That way you could specialise to a degree, getting a weapon or any other item of equipment that suited your playstyle but was not outright more powerful.
My view was that if implemented correctly you could still have had separation of PvP by tiers, where there wasn't facerolling by someone with "epics" and that someone at the start of a tier was on a similar footing to someone at the end of it.
I am willing to accept the vertical progression because it has opened up so much customization through increasing the range of component quality. That, paired with the new constraint equation, means that you can go really crazy with your frame.
- - - Updated - - -
Keep in mind, someone in white/green quality components will have higher total stats than someone in epic components.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Stock gear would be balanced.
Higher quality would allow you to push that adjustment further with any associated compromises going along with it.
Green would offer a slight adjustment cap, blue and purple would allow it to be pushed much further.
I had a lot of criticisms which consisted of little more than "It won't work".
They however were unable to give any reasons why not.
Just seems players wanted to complain because they wanted to feel OP in rarer gear, that they wanted it to feel more powerful rather than it being more meaningful beyond "bigger numbers".
I am in your camp on this.
I wrote something like that a while ago http://forums.firefallthegame.com/co...ontal.2785521/
However, we are a minority.
That said, the new constraint system gives some very interesting choices with the "specialization tax".
edit: When the patch comes out, the second I have a few hours to write, I will update the OP again.
Last edited by Bardarian; 2014-01-26 at 08:21 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
So you may be wondering when the patch will be released ? Well its not. Not in it's current form, Phobos and FadedPez just informed us (on the 5th page of some random thread btw) that they are not satisfied with the new power scaling (duh, 40k hp is dumb as fuck) so they are pushing a new patch on the PTS that removes it until further notice/balance.
Here is the source : http://forums.firefallthegame.com/co...#post-49343521
Now I'm very sad about this. I couldn't care less about the power scaling but the way they handled this is worrisome YET AGAIN. Canceling something the very day it's supposed to go live after weeks of teasing and testing is just unreal. I had high hopes for the game since the new CEO was appointed but this all vanished in a blink of an eye... I'll keep a eye on the game but I sure as hell won't get excited for a patch again.
Last edited by Recom; 2014-01-28 at 08:28 PM.
Everything is still going in except for the increase in power curve (which I was ambivalent about)
This is mainly because they have no place in the game FOR 30k hp frames so they are worried that new players / low level players will get trolled by lvl 60 players waiting for AA.
Also, there are some serious scaling issues with components other than damage. They are removing the x8 and keeping x2.25 for now so they can get the patch out FASTER.
Last edited by Bardarian; 2014-01-28 at 08:31 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
And ultimately it is and will be a good decision when we look back at it in a few months but the fact that they realized it just today is... just beyond me.
Well, I can tell you for a fact that they tried their hardest to get it done by today. The decision to put the curve off is part of James larger goal of getting what they can get out, out as quickly as they can so they can move on to content. I suspect that we will see the x8 curve come back when they release stage 5 content like the start of AA or the launch of Hard mode instances.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Patch isn't out yet then?
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
Last edited by Bardarian; 2014-01-29 at 01:14 AM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -