This is approaching the DP vs HA argument from a purely sustained point of view. Obviously HA is accepted to be the premiere choice when you require more control over burst healing, which is a major point of contention for us holy paladins since we lack burst healing tools compared to every other healer.
I got bored today and decided to find out how much exactly I am losing in terms of sustained healing, if at all, when running HA over DP.
Assuming
1) 0% haste(includes not using Seal of Insight)
2) 0% crit(includes no Infusion of Light procs)
3) No trinkets
4) DP always procs every four 3 HP EFs
5) The optimal rotation of HR x2 HS EF excepting when HA is up
Over a 2 minute period
Without either talent
HR HR HS EF = 8 seconds x 15
= 120 seconds
= 30 HR 15 HS 15 EF
With DP
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
Free EF 1.5
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
Free EF 1.5
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
Free EF 1.5
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
Free EF 1.5
HR HR HS EF 8
total
28 HR 14 HS 18 EF
118 sec
With HA
1.3HS EF 3
1.3HR EF 4
1.3HR EF 4
1.3HS EF 3
1.3HR EF 4
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR HS EF 8
HR HR 5
total
29.9 HR 14.6 HS 17 EF
119 sec
So for a short 2 minute period, we have:
No talent
30 HR 15 HS 15 EF
DP
28 HR 14 HS 18 EF
HA
29.9 HR 14.6 HS 17 EF
Do note that, with the assumptions made(especially for DP), after the initial buildup for DP, one only requires an average of 3 rounds HR x2 HS EF to generate towards the next DP proc since the previous bonus proc contributes to proccing DP as well.
If anyone is able to assist with calculations for
* longer periods of fights
* factoring haste and crit
* more complex rotations than the "optimal" HR x2 HS rotation
it would be very appreciated and would go a long way to finding out the effects each talent have on our sustained healing.