So I have been a main DK player since wrath and I have been thinking about blood as it pertains to PvP. I honestly have never had much problem dealing with Blood DKs in pvp because as a DK myself I have a tool that allows me to cut their biggest asset which is self healing. Playing a blood in the past it was almost impossible to deal with ranged characters that kited me to death slowly because obviously death strike does not function and blood worms also do not function at range. Which leaves just conversion and blood tap healing, but that can be very hard to push through considering defenses and the passive healing in conversion. I understand why it is frustrating for current players, but their damage output has never been a problem outside of vengeance for a short time.
It makes me curious on how blood may actually be able to surpass unholy in TSG, since the main thing that unholy brings to TSG is necrotic stacking and small CC on off targets, blood would theoretically allow me to do that job even better during burst and allow me to basically play out in the open for much longer than is possible right now. Instead of being able to get 6 necrotic strikes up during burst (4 death and two from tap) I could possibly get 8 up as blood and then ERW and get another 8 up vey quickly. I would have the same sticking power as unholy, just outside of supplying those nectoric stacks I would have no pressure at all. I am just curious if that is all DKs really need to be when paired with a warrior or a hunter, a giant necrotic bomb. I am going to test next time I play on the difference between necrotic stacks because of unholy might scaling. My guess is it will be similar overall stack size given the lower blood AP but higher stack number.
Curious. Interesting. Maybe the rise of Warrior/Blood/X? Oooh, could have the warrior spec bloodbath and staggering shout to root everyone in a bladestorm while the DK stacks up necros and call it the Rotting Bloodbath Cleave.... lol