Originally Posted by
Nobleshield
What I said is that I honestly do not get how I managed to survive Wave 10 on Gold; it took about 10+ tries, blowing every cooldown I had and nearly getting globalled with cooldowns regardless when both Conquerors would enrage. The 11th try, the one I got it on (lasting past their enrage, at which point it became easy) I literally do not know how I managed to survive it that time when I failed the other 10 tries by doing the same thing i.e. popping heavy cooldowns (GAK in my case as Prot Paladin) when both Conqs enraged. So yes as far as I'm concerned it's RNG, if I got lucky and dodged or parried an attack.
Therefor me Proving Grounds as a tank doesn't teach much of any skill beyond "Pop cooldowns and pray that you get lucky" because pretty much trying Endless, that's what it is, an exercise in how lucky I can be each attempt - I have rotated cooldowns on the heavy hitting wave #6, and still get destroyed before I can get off enough HP to even pop a Shield of the Righteous. It teaches how to deal with packs of adds, which is very little of what a real raiding tank does. Which is also why I would have preferred a tank trial like on Norushen, because THAT is more indicative of what a tank does in raids than picking up groups of adds and getting beat on while waiting for a shitty healer (because that NPC is fucking awful) to heal me and hoping that I don't take a string of bad hits in a row. The number of times I've had to deal with a knockback or some random pack coming from behind are minuscule, and that's pretty much what PG is for a tank.