I agree, heroic raid content isn't necessary, I'd be perfectly fine with the way raids were in TBC, difficulty-wise. Maybe still have both 10 and 25 for all the raids, but no other modes. Wouldn't have to do LFR, Flex, 1st week normal clear (possibly with multiple raids mixed with alts and mains, feeding the mains with gear), you could jump straight in to progressing. Also there would be a real sense of expansion-level progression, as from Karazhan to Sunwell, and you couldn't just jump to the latest tier with a fresh alt unless you had a guild that needed the class and was willing to boost. That would also get rid of the afk-to-win-raiders that LFR has brought us.
PS: Also, heroic mode raiding hardly requires you to "devote your life-time to knock down a boss", just look at Group Therapy from Ravencrest-EU, for example. They raid 2 days a week, always have, and have cleared all heroic modes from Ulduar to currently being 8/14 HC in SoO in 25-man mode. Spending your friday and saturday evening raiding is hardly a life-time.
And no, heroics do not require you to "devote your life". Back in cata, I was in a casual raiding guild that only raided 2 nights a week for about 3 hours each, and we still managed to get 9/13 heroics in T11.
OP, your post sounds like a load of whiny, ranty crap with nothing to back up your statements other than anecdotes. I'm gonna go with RickJamesLich and ask you, "what did you smoke tonight?"
Heroic Mode should definitely exist.
Raidfinder or Flex however should not, I'd pick Flex to stay cause Raidfinder is just not any fun at all, most people don't really care if the boss dies or not and they are pulling absolute shit dps/healing that combined with bosses where you can just ignore all mechanics is just no fun.
If there wasn't any heroic mode, normal mode would either be way too hard (sunwell) = casuals who are better than Raidfinder and Flex but not quite skilled/dedicated enough for heroic would have a tough time. Or it would be too easy (Naxx25) and hardcore/semi-hardcore would just steamroll the content in a day and then have nothing new to do.
I do however think Blizzard usually are a bit too lazy when it comes to designing a heroic mode encounter. They increase the boss health, damage and add 1 new thing to the encounter. Say for example if they had made Paragons HC by having all of the bosses up at the same time and not increase health/dmg or adding one more mechanic, that could be interesting.
hc wouldnt be needed,if bosses on normal would be as hard as naxx 40 and sunwell were at their representive levels and patches. But if blizz would do that, people will complain that they cant get to see all the content aswell
When your enemies meet death , it is my face that shall greet them.
I dont get it :/
I'm not raiding hc. I wont get there anytime soon. But why do I care if people are raiding it? Just gives me something to strive for. I suck at pvp and will never get any of the high end titles/mounts from pvp but why should I care if people get them. Good for them!
Besides, the content is there. There is nothing barring you. There is no special key to enter it or some attunement of some sort. Its all up to the player. His time and dedication. If you dont have either then raid something that suits you better. heck you have 3 other modes to choose from.
And yea, that's what guilds can do. Good competent people can play a little bit and still clear the content since that's what it's made for. These super high end world first guilds aren't the target audience for Heroics, it's the '5%' guilds. The top 5% roughly in ranking are the target audience for them and they do just fine. It's extremely rare for them to say a fight is too hard but really common for them to say stuff is too easy.
As far as bashing elitists go, we don't shame people who behave shamefully enough in our society. If you don't tell people that they are behaving badly then they just continue to feel that they can justify any behavior because it turns out okay for them personally.
Thankfully Blizzard does not listen to all these people who think others don't deserve to enjoy the game.
If anythign level disparity is a greater variable in segregating the comunity than gear at max level is!
Same pay same power no? so why have levels in your model?
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