Well the fact that threat really doesn't play a role in tanking makes it nearly unbearable with these people I try to play with sometimes... They don't understand that the tank has to grab and hold a bit of aggro earlier on and that you focus one target.
The raid are a lot harder now then they were back then.
But gaining access to those raids is a LOT easier then it was. Every top guild said to Blizzard that recruiting new players once you were in BT/Hyjal was insanely hard, and they kept telling them for almost a full year. The attunement was bad enough in itself, but there wasnt any good alternative to get gears strong enough to simply think about entering T6 content. Today, a totally new player can get to 90 today and realistically think about doing SoO normal in 2 to 3 weeks depending on his luck with drops.
I did bosses at 5-7 FPS using a shitty UI whereby about 50% of my abilities were button bound (by Cata, I'd got fancy and was using shift/ctrl/alt modifiers) so certain ranks of Greater Heal were clicked. I don't think many healers will have used @mouseover or Clique style mods.
And then there was the meta game. Bring the class, not the player. We solved the latter by levelling shaman, warlock and shadowpriest alts or sharing accounts (if our best Enhancement Shaman didn't log, a benched player would play his account). If you weren't good at the recruitment meta game, you had a very hard time.
In itself, only original Nightbane, Shiraz, Kael, Vashj, Eredar Twins (meta), M'uru were hard - other fights were made harder because of the "LOL only warriors can tank" philosophy that was prevalent.
Bosses/raids are harder these days (more tactics) Buuuut... characters have become "dumbed down" and everyone has heals and pretty much every class has everything which makes the game easier in that way (fewer skills etc etc)
Originally Posted by Runecapeman
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The heroics and world were miles away harder in BC. The average of the raids were harder than the average difficulty of the bossses in MoP.
Yeah HC Lei Shen were probably harder than anything in BC but what about the other bosses from ToT? Apart from Duru and Animus the rest were not that hard. In Sunwell for example, tou had M'uru but the other bosses were a pain too.
And stop lying.
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LK were not even the hardest boss from his ex pack.
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Last edited by cits; 2013-10-06 at 08:44 AM.
It's not harder or easier. It's pretty on par, though there are more choices all around.
Players have a much wider variety of abilities. Therefore, the game can require different steps than it did before. However, questing and raiding is not much more difficult than before, the easier modes being way easier than earlier expansions.
Well i'm not sure which one is harder than the other,if you only consider the one aspect of the game,such as raiding.It has more options avaliable for the players now.I will not mention about the dungeon journal (yeah it's giving the basic information)but as you may aware of,some of the mechanics in the game (during raids and heroic dungeons etc.) are still same,for example:dont stand in the fire,or kill the adds then nuke the boss or avoid the other things.But after all i can see lots of levellers or casual players still acting like these factors did not exist.The guy who stands in the fire still blames the whole group or healer or just saying "hey i'm new to the game !" As you can see the tougness is just a variable,other things depends on the player.
Many guilds have been found since TBC and now if they are not skilled or geared for normal raids,they can do runs in a Flex mode to get item(s).Also will experience the boss fight without get bored or with less wipes.If you back to the Tbc (there are lot's of people who are experienced more than me about Tbc )half of these options were not avaliable,if you ask to decent Tbc player about heroic dungeons in the past.He or she might tell you that heroics were too hard.But for well-geared guys it was not a problem at all during Tbc days.
So i think Tbc and Mop cannot be compared so easily.
First of all classes have changed
Talents have changed
Stats have changed
Dungeon mechanics might look same as vanilla or tbc but quite different.
Raids now has four toughness options LFR/Flex/Normal/Heroic which is quite handy for beginners and casual raiders.Determination is a variable.
We got Hc scenarios instead of more dungeons (such a shame in my opinion )
Newly introduced Timeless Isle (for gearing up and such ) So you can gear up your Tank,Dps or Healer character easily than before.
10m or 25m are your options (but the numbers of 25m guilds are getting low so 10m is getting the only options i think )
That's all the differences i can remember.So actually game mechanics are getting easier for players or beginners,but that does not mean raids are easier than Tbc or another expansion.
These are my opinions about raids and game mechanics.Mop may sound easier than other expansions in general but if you look into that you can see there are more details to be concerned
Raiding is probably a bit more difficult, but the rest of game is complete faceroll compared to TBC.
Leveling can be (and has been) done naked. 5 man leveling dungeons are so easy even without heirlooms that its just stupid and boring. 5 man heroic dungeons are easier than 5 deadmines used to be.
Game difficulty used to be somewhat linear, now its like this:
- levels 0-85: 0/10
- levels 85-90: 1/10
- "heroic" max level dungeons: 1/10
- Raiding: 10/10
There is no difficulty curve any more. There are no more learning opportunities for players. Game is way too easy until you reach proper raiding and then it jumps directly to hard.
Gul'dan did nothing wrong.
I think the best way to translate it is that the game was much more unforgiving, back in the days
gearing up for heroics in TBC was crappy, not much info was out... and ppl did not ever EVER look up boss fights for heroics they would go in thinking they could just figure it out, some heroics would just end up leaving before the first boss, the guilds that took the time to do everything right were the few that got to see illidan and kil jaeden, which not many guilds got to down during there pre nerf phase, my guild were in karazhan the majority of TBC because we had people not willing to pull in the time and effort to gear correctly and learn the fights, we had Karazhan on farm status mined you, but we kept having to rotate people in and out because tanks would not show and what not, the only difficult thing about TBC was having badies pull you down because they don't know how to gear correctly or play there class correctly
yes, the game has become much harder, and raid encounters have become a lot less forgiving, However Players skill is much much higher these days, even the average casual player, if transported back to TRB and having the same gear would have little to no problems picking up the mechanics that many people struggled to grasp back then.
The community as a whole has improved. We've got a lot more tools such as Websites, Optimisation Tools & Guides, along with in-game tools and features that have made it "easier" to play a certain role as effectively as possible.
However, the game has also increased the difficultly to coincide with those features. Bosses have a lot more mechanics, operate a much more punish set of tools, and generally are a much greater challenge.
Comparing the models is hard, but I would honestly say that Flexible Raiding / Looking for Raid is about the difficulty level most players would've experienced in The Burning Crusade. Of course a few bosses are exceptions to the rule, but generally speaking from my experience, Flex / LFR slots nicely into the TBC Raiding Model of difficulty.
tbc wasn´t hard it was just time consuming with the resistance gear bullsht and whatnot