Originally Posted by
markos82
Range also needs to move from s**t on the ground, if that is hard then the game probably isn't for some ppl. You do realize that while melee moves loss in dps isnt that big of a problem if the mobs/boss is in range, and on many fights he is ( other then Thok ), but while range moves ( hunters excluded ) our lose in dps is much higher? Why it is? Melee that dies from inc dmg on the ground, oozes... isn't a bad game design but lack of concentration and bad reflex? If you know you need to move, then move, don't w8 for the last sec.
Spoils can be a ranged friendly fight, but how many melee does get hit by the adds and get stunned, how many lose dps when they need to move from them or to stand in Animus like beams?
Galakras, more melee fight the ranged, tank grabs the mobs and you aoe them, only not ignoring the prio targets. When the boss lands if you need to move, wel tough luck, so does range...
General Nazgrim, why? because you need to move and kill adds or from that jump ability ( cant remember the name )....
Thok, you cant dps during chase, but during standing you can and you wont be interrupted....
Shamans, you only need to watch for oozes, if te tanks are doing that job that is you only concern, while range has to move from tornados, meteors, oozes if they get aggro.... So much dps loss there. Yes locks are first there on dps meters, but what about other range classes?
Seigecrafter, depending on what you kill you need to move a bit. If you have enough ranged, melee can ignore adds and nuke the boss. Considering you are killing mines or lasers... One of the easiest fights on normal... And yes, as range I am the one who is on the kill duty among the others...
Klaxx, fun fight, depending on a kill order. There isnt that much to move from, well depending on what debuff you have...