So I posted some of this in the Mastersimple thread yesterday, but I've now went a lot deeper and changed some things and with the results I got I felt it deserved a new thread. I managed to put together a DW setup for my character last week (http://us.battle.net/wow/en/characte...engos/advanced) and was researching the rotation and stuff and saw On Mendenbarr's blog about the Mastersimple rotation.
Now, I've played DW before this expansion and I wasn't a huge fan of the rotation because obliterate just felt awkward to me, so I was intrigued, but I didn't want to give up too much DPS so I played with simcraft to find something that works. My first attempt which I posted yesterday was to remove the obliterate Line and add in a line for Plague strike if Unholy>0 just above Plague leech and empower runic weapon. Apparently, with mastersimple, people have been simming it by just replacing the obliterate line with the PS Line, and results are not good. By Prioritizing plague strike LAST below everything except PL and ERW, I can still take obliterate out and have it be only a .6% DPS loss. Well, .6 is nice But I want better, So I added in Death and decay Above PS, So when theres nothing left to do I cast DnD if its off CD then PS, With that extra line now I'm only at a .3% DPS loss.
After that I did some thinking and some testing on a dummy to figure out exactly WHY this would be the case, and I've concluded that with even less than 4k Haste, by taking out obliterate we are still so GCD capped, that 75% of the time we can just ignore unholy runes entirely, and that using PL and ERW to regenerate runes will still be favorable Plague Striking, and Indeed, after doing some LFR's I concluded that when I now add in AMS soaking, that I have enough resources to ignore UH runes most of the time but not enough where diseases fall off. I then went back to Simcraft and Instead of adding the DnD and PL lines just above Plague leech, I put them last below PL and ERW, the results? A .25% DPS GAIN over the default Obliterate line priority. I then thought that it may just be a specific Character thing So I loaded up the default T16H Profile and heres what I got using the following Action Priority List.
actions.single_target=blood_tap,if=talent.blood_tap.enabled&(buff.blood_charge.stack>10&(r unic_power>76|(runic_power>=20&buff.killing_machine.react)))
actions.single_target+=/frost_strike,if=buff.killing_machine.react|runic_power>88
actions.single_target+=/howling_blast,if=death>1|frost>1
actions.single_target+=/unholy_blight,if=talent.unholy_blight.enabled&((dot.frost_fever.remains<3|dot.blood_plague .remains<3))
actions.single_target+=/soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)<=35
actions.single_target+=/blood_tap,if=talent.blood_tap.enabled&((target.health.pct-3*(target.health.pct%target.time_to_die)<=35&cooldown.soul_reaper.remains=0))
actions.single_target+=/howling_blast,if=!dot.frost_fever.ticking
actions.single_target+=/plague_strike,if=!dot.blood_plague.ticking&unholy>0
actions.single_target+=/howling_blast,if=buff.rime.react
actions.single_target+=/frost_strike,if=runic_power>76
actions.single_target+=/howling_blast
actions.single_target+=/frost_strike,if=talent.runic_empowerment.enabled&unholy=1
actions.single_target+=/blood_tap,if=talent.blood_tap.enabled&(target.health.pct-3*(target.health.pct%target.time_to_die)>35|buff.blood_charge.stack>=8)
actions.single_target+=/frost_strike,if=runic_power>=40
actions.single_target+=/horn_of_winter
actions.single_target+=/blood_tap,if=talent.blood_tap.enabled
actions.single_target+=/plague_leech,if=talent.plague_leech.enabled
actions.single_target+=/empower_rune_weapon
actions.single_target+=/death_and_decay,if=unholy>0
actions.single_target+=/plague_strike,if=unholy>0
Light Movement-Single Target
Default-370103
Modified-371323
a .32% DPS gain over the default priority!
Lets add More Targets
Light Movement-2 Targets
Default-432980
Modified-444370
or a 2.6% DPS gain over default, Clearly when you add more targets it pays to just ignore UH runes entirely.
Light Movement-3 targets
Default-495301
Modified-516784
A 4.3% DPS gain, as we add more targets the gap widens
Light Movement-4 Targets
Default-557751
Modified-589202
A 5.6% DPS gain!
Lets try other fight models
HecticAddCleave-1 Target
Default-511993
Modified 504458
This shows to be a DPS Loss, I am not sure why exactly but it does, maybe someone could chime in and Figure it out
HelterSkelter-1 Target
Default-329839
Modified-332803
Interesting its almost a 1% DPS gain over default
Heavy Movement-1 Target
Default-312424
Modified-313364
A .3% gain
Lets add in some heavier AMS soaking (200k soak every 40 seconds)
Light Movement-1 Target
Default-380873
Modified-381791
Roughly in Line with the default AMS soaking
Lets Add in even More AMS soaking (300k every 40 seconds)
Light Movement-1 Target
Default-381878
Modified-382877
Again In line with previous results, the Amount of AMS soaking seems to have no bearing on the results
How about No AMS soaking?
Light Movement-1 Target
Default-358643
Modified-359205
Still a Single target gain without AMS soaking, although less than with
Conclusion-In every conceiveable instance except for a HecticAddCleave fight (a model which I dont know enough of to figure out why), It is a single and cleave DPS gain to ignore Unholy runes entirely runes EXCEPT when
1)You have 20-40 Runic power and PS and ERW isnt up- In that case you DnD, if that isnt up you PS
2)Your Blood Plague is about to fall off (highly unlikely)
Thoughts?