Karazhan was awesome...
Karazhan was awesome...
To this day, Kara is my number one most favorite instance, raid or otherwise, in the entire game. It is such a cool instance, the bosses are cool, the whole place is just amazing.
I never did get to see Ulduar (may have to run that at some point) so I can't compare the two. But Kara, man, I practically live there lol.
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Not to be a jerk but, say what?
What WAS the story of Karazhan? Everything went all weird because a random demon was there? Makes even less sense than Zul'Aman...
But Karazhan WAS a great looking raid, with lots of atmosphere and some kooky unique areas/fights/bosses.
It also was only semi-linear.
I think that a big role in Kara popularity is played by nostalgia, at that time many peoples were forced to raid it over and over cuz it was the only 10man raid around and most of the time those who want to move into the next raid should hop in another guild once geared; today we don't have 10man only raid and mandatory entry level, but if we talk about atmosphere icc, ulduar, ToT, SoO are on par with kara.
They could literally give me Karazhan again and I'd me happy.
But the glaring question remains, how could Prince have Gorehowl in Kara? :X
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I really enjoyed Karazhan as a raid, it felt well designed, looked pretty (lots of variety in boss fights and mob types) and did not really have any tuning issues. The only thing I did not like about it was the friggin' 1 hand dps sword from netherspite would never drop for us. I power levelled blacksmithing (was pricey back then) for the gaudy 1 hand mace (rogue mace spec in pve when it was stuns not arp :S), then naturally that damn sword dropped back to back in 2 resets.
Even when our guild had progressed into t5/t6 I would always snap up the chance for a late night karazhan run with friends or alts. Ventrillo/beer/comical fairytale bosses were a great combination, so yeah I'd love another karazhan raid in the future.
While Karazhan was awsome, it was neither hard nor linear..
Beast boss: Optional - One of three active each week, very few even knew they existed..
Attumen: Optional
Moroes: Mandatory - Unlockes Opera
Maiden: Optional
Opera: Mandatory - Road block
Nightbane: Optional
Curator: Optional (can be passed by stealth/prowl/invis)
Illhoof: Optional
Shade of Aran: Optional
Nethersprite: Optional
Chess: Mandatory - Road block
Prince: Endboss..
8/12 are optional.. I don't call that linear..
Last edited by FuxieDK; 2013-10-15 at 09:08 AM.
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I didn't like Karazhan that much. It was an alright raid, but I fail to see what you mean by story. Other than the Kirin Tor detecting a demonic presence and Nightbane being a blue dragon, there was not too much story. The raid certainly had a unique atmosphere. But I did not like how big it was, and there was far too much trash in it.
Kara was super easy and the 1st 10 man raid out in WoW, to make the climb to the real raids such as Gruuls, Mag's lair, and everything else. It had some story but not as deep as Tempest Keep or Serpent Shrine Cavern. Those two raids were HARD at level btw. Kara dropped epics constantly from trash and the bosses were piss easy. I loved Kara but I don't want such a giant raid that has little to do with an xpac. Mogu Shan vaults was like this and I hated it. Except it was short.
There is not a single thing in the OP that is consistent with the truth.
Karazhan was fun, but it was just another raid.
I can't really agree with the OP either. Karazhan as a place has it's place in the lore, but it did not take anything forward in my opinion. It was purely something along with gearing players up, introducing players to raiding etc. It wasn't challenging (at all, it was clearable with a raid full of players with classic/tbc uncommon & rare gear). Too much thrash, not very intresting bosses, a lot space wasted (cellars for example, barely ever went there because it mostly was waste of time). It was absolutely huge and would've propably been better with a couple of bosses more.
Worst part of karazhan in my opinion was definately the chess event. It was boring but required. The only good point of having that there was the possibility to have a small break because it was easily cleared by just a few guys.
Shortly: No, I don't want another raid like karazhan. Would I accept another large raid? Propably, assuming that the movement from place to another works out smooth and the place isn't filled with thrash. MGV, HoF, ToT and SoO have all been quite large raids, so I expect this trend to go on. Moving from boss to another has been decent, a bit too much thrash for my taste but not everyone can be satisfied, right?
I disagree with a lot of what the OP said about kara.
Yes it was large and until Ulduar and TOT it was certainly the largest imo in terms of space. The lore was flimsy, they could have done SO much more in terms of lore. The events were great though and bosses for their time well thought out. The opera boss being a fun one.
I think Karas theme is still unique though. It was really a tower that had a lot mystery around it before it opened and in a zone that was dark and brooding. I hope one day we see a reverse Kara where we start at the ground level and work our way down in a mirror image of the tower.
As others have said most of what OP has said is completely untrue, hell I am big into the lore and I hardly remember the reason we went to Karazhan apart from BIG DEMON UP TOP or why things like Netherspite were there, or why we got an urn to summon Nightbane.
Kara was a fun raid and a great expansion starter, but it wasn't hard or linear or heavily scripted or lore heavy (a chess match ffs).
Were we raiding different Karazhans in BC? Because all of that stuff you said wasn't in the Karazhan I did. Certainly not the difficulty. I healed Illhoof with two greens.
Let's see, more stuff to debunk. Oh, yes. The "linear path" bit. Required bosses in Karahzhan to get to Prince were as follows.
- Moroes (to unlock the Opera door)
- Opera (to unlock the door leading to the rear)
- Curator (because you weren't going to sneak past him)
- Chess (to unlock the door leading to Prince)
Which meant that EVERY OTHER boss in the raid was 100% optional. Netherspite, Nightbane, Illhoof, Shade of Aran, Maiden of Virtue, Attumen the Huntsman, and the random beast boss (which I bet you didn't even know existed in the first place) in the cellar were all not required to get to Prince.
Before you try to say Shade of Aran was required, no. Only Curator was required to unlock Chess. Shade of Aran was only required to unlock the teleport in the front to his room.
Furthermore, there was no real story to why Prince Malchezaar was even IN Karazhan in the first place. Really, the only sotry you could say existed in Karazhan was the little bit of storyline involving Medivh, which was really only limited to the quest chain to unlock the urn required to summon Nightbane.
Last, Karazhan was only used as a tool for gearing, be it for actual drops or in later tiers for very easy Badge farming (especially in preparation for the Sunwell vendor) or easy access to sharded epics once people no longer needed gear.
As for largest raid ever, vanilla raids in terms of actual size were much larger, and MoP raids are much larger in terms of boss count. Siege has a total of 14 bosses to Karazhan's 12.
Should I add that it was ONLY 10-man? In an expansion where raiding was 25-man for everything that actually mattered in terms of BC's storyline? You know, Tempest Keep, Serpentshrine, Black Temple...the things that were part of the real story of Outland?
My thoughts? Your nostalgia glasses are thick with smut. You should clean them.
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Best raid to me is definetly Karazhan.
It had very unique atmosphere and overall it was very fun. Since Karazhan no raid has really given that same feeling. There was many bosses and all kind of unique. Not many enrage timers/ dont stand at this spot- bosses.
I dont know what it is but these days in raid it just feels that you clear some mobs and get to a big room where boss is standing in the middle. In karazhan the bosses fit so perfectly in their places. Liki Moroes in the dinner room etc. Definetly best memories are from there.
Lorewise im not too sure. Never given too much about lore and im not honestly sure what is the story of Karazhan. Gorehowl dropping from prince is kind of messed up too.
Best raid in my opinion. Flame on.