OP clearly doesn't understand what the item squish is. You're not getting 'weaker' you're still doing the same amount of damage, just instead of critting a 200,000 you might crit a 2000, but instead of 700m health, bosses might have 70m health. So it's proportional. This is really an easy concept to grasp, I am truly baffled at the sheer amount of people who have trouble grasping this concept. I for one can't wait for the change, because wow is really stupid right now with 400k health and critting 500k's. Like, theres really no fun in it.
Its really funny how much misinformed their is on this topic. Whats strange is blizzards silence on the subject. They could easily clear all the misinformation up with a very specific blog post but they have yet to do it.
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Oh, ok. Let's use numbers that were in the game then for that ilvl.
In Sunwell, ilvl ~150, 2k DPS. In WotLK, ilvl ~270, 15k iirc. Cata, ilvl ~405, 60k. (1x, 7.5x, 30x)
Now we take the graph and see that Sunwell gear will be reduced 150->90, which would bring them to 1k DPS I think (Didn't play back then, hard to find data but it should be close to that) ICC gear 270->100 (lvl plays a part of course, so lets say 2k DPS.) and DS gear from 405->170. Again level plays a part, so not the 2k that we did in BC, but lets be generous and make it 6k DPS. That brings it to 1k, 2k, 6k. (1x, 2x, 6x). Well, if 6x as strong is the same as 30x as strong, you would be right. The advantage of a higher level still exists, so lower levels still have a hard time hitting you, but you sure won't do relatively the same damage to a lower level as you do now.
Btw, GC agrees with me.
Of course it applies to mobs too.. what's that the "same level, relatively the same" part is for.
Last edited by Asmekiel; 2013-10-15 at 08:47 PM.
I'm all for the squish because my ego isn't dependent on seeing big numbers fly across my screen.
The squish is fine and will make things more manageable across the board. There's absolutely no downside to it besides bruised egos. It's long overdue and can't come soon enough. Lets just hope the inflation doesn't scale exponentially like it has every previous expansion to require crunching every other expansion.
As for the OP, your bias is clearly showing. It's not about characters getting weaker, it's about a greater degree of fluid leveling experience. Sure, the result is weaker in terms of numbers, but in terms of strength, it couldn't be further from the truth. To say "weaker" implies that we're not able to compete by today's standards. That's not reality at all. Anything we can do today, we will be able to do after the squish.
Its true, there are only benefits coming from the item squish even if small ones. The only negative is naive people who don't understand it.
Alright. Lets use real numbers as you say. Say Tier 10 to tier 11 was an increase in stats of 5% and tier 16 to tier 17 is an increase in stats of 25%. Now we do a flat nerf across the board of 20%. The tier 17 player got a bigger nerf in stats as compared to the tier 11 player because the increase in power between tier 16 to 17 is bigger than tier 10 to tier 11 which means the tier 17 player is less strong against the tier 11 player than before the squish. This will affect PvP and soloing old content.
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I see it as basically a massive screw up. They created numbers which couldn't be supported and have been forced into an item squish. This is a reactive move instead of a proactive one, they should have either never allowed the numbers to grow this large or simply bitten the bullet and fixed the underlying issues to allow the numbers to grow. Now the big risk in a reactive move is basically that it leaves them wide open to bugs. If not applied correctly you could end up with the hilarious situation where some mobs or items don't get the nerf and suddenly a player either becomes uber powerful or a mob does. Just think if a current high end weapon gets missed of the nerf table and suddenly anyone with it can one shot pretty much anything (pvp or pve). To me this could mean lots of time spent by the devs cleaning up the mess rather than focusing on new content.
The "stat squish" is just dumb. The point of leveling up and getting new gear is to get stronger. People need to learn to deal with "big numbers", and if they for some reason can't then just add an option to show "1M" damage instead of 1,000,000.
I really don't get how people have an issue with something like the number 300,000 though. It's not hard to understand unless you are 7 years old.
It's the first thing that's ever made me consider quitting WoW since I started playing in 2005.
Last edited by Marfrilau; 2013-10-15 at 08:56 PM.