Originally Posted by
Rurts
I'm pretty sure we're not getting any of these, and most probably wouldn't work well, but ah what the hell:
-What storyline you would like to front run the expansion. You tell the story using existing lore to setup the expansion?
N'Zoth and Azshara strike, revealing their agents among druids. Malfurion dies a dramatic death (OR DOES HE?) while opening a new path into the dream. Tyrande goes on an epic rampage of vengeance, aided by Jaina they create a more militant faction in the Alliance, putting Wrynn's leadership in question and straining the H-A relation, while creating tensions within Alliance itself. Meanwhile in Pandaria, the connection between the once-sheltered land and the Dream violently re-establishes itself, claiming Hellscream and Anduin in the process. Wrynn has no choice but to allow Tyrande and Jaina to lead the assault into the Dream.
Meanwhile, Horde-side, tensions are still high. Sylvanas is fighting a desperate war against the Alliance, trying to protect newly taken Gilneas and Southshore from a joined human/dwarf couter-offensive. The wanton bloodshed is noticed by the powers that sleep beneath the earth - something stirs under old Lordaeron, ancient, hungry and powerful.
-Where would you like to go based on the story. Zones, Raids, etc?
- Emerald Threshold: the Dream is inaccessible, blocked by the Nightmare, but patches of it become open, chaotic and in constant danger of collapsing
- islands and ports in the South Seas: threatened by the growing Naga activity, they call for adventurers to aid them, offering fame and riches
- patch 6.1 raid and larger zone - Naz'jatar, where Azshara suffers a classic setback, before fleeing into the Nightmare
- patch 6.3 raid and zone: Azjol-Nerub revisited; as the mortal nations attempt to push back N'zoth they realize they need any and all knowledge they can gather, and the ancient Nerubians, once pawns of Old Gods, are now desperate enough to share it in exchange for military aid against Scourge remnants, faceless ones and anything else that slithers in from the depths. Raid: Siege of the Old Kingdom - first raid where we don't storm an enemy lair, but rather defend a city against powerful assailants.
- patch 6.5 - the Crawling Nightmare and Nya'Lotha, the Black City - in which we physically enter N'Zoth, now fused with his city into one living entity, curiously Azshara is nowhere to be seen, but new revelations about the Titan-Old God conflict tie into the next xpack, Legion themed
-What new/old/existing features would you like to see/changed/removed from the game?
nothing to remove
-Class/Spec/Race/Talent System changes you would like to be made or implemented.
keep things as they are Class/Spec-wise, add an end-game progression system like the dropped Path of Titans idea: basically introduce the paths of Loremaster (advanced by quests, gathering lore, reading/talking to NPCs and crafting epic items), Warbringer (advanced by Arena and RBG) and Defender (advanced by normal and flex raiding + CMs). These would be huge, branching quest chains, on the scope of the MoP legendary quest and much larger, offering rewards useful for the roles related to the 3 paths as well as (at higher tiers) titles, mounts, cosmetic gear and other rewards for people who play through the whole xpac's worth of content.
-Item Level Squish or no?
yes, by a factor of 1000, so that a tank has 1k life, well-geared damage dealers do 200-300 dps et cetera
-What changes to questing would you like to be made?
more dynamic questlines (including dailies) a'la patch 5.1; I liked how that played out
-What Graphical changes would you like to see and what are they?
proper nights, new character models for sure
-What changes would you make to current PvE or PvP system if any?
things are fine as they are
Throw out some of your ideas on what would make the this next expansion the best.
it's about time for some guild stronghholds, where all guild members contribute to add new optional content for the guild (NPCs, building etc.); guild vs guild skirmishes and special guild-only bosses included. maybe introduce guild alliances, so smaller guilds can group up to keep up with the huge ones