Originally Posted by
Zene
I'm using this to try and evaluate my own parses, what do you do after seeing all of them in WoL? How do you compare?
number of refreshes / (number of refreshes + number of casts) * 100 = % loss
I made an in game WA to track this. Refresh MotW (cast it twice) to print out % loss since last refresh.
Code:
dCK8oaGisLlbKsgfrXPisTkOkQxrKWSGQ6waPAxaXVqQsnmK0XqQSmQIEgfQPbOCnkOTrQQ(gsvzCivvNJuLwhsv09aQdsuTqQqEivHMivOUiqYgPc(iPkmsKQKtsK0kr1mjvLBcKIDcv8tIenuKQWsbu9uctfQ0vPq2kqk1xPkTxk9xIsdwDyuwmufEmv1KPOldAZiLpteJgqonP8AQOzdWTPs7gIFJWWrILdPNdLPtY1r02HQ03jvrJNQGZtbwpufP5dvrSFzlDwCTcxRW0kmT4Af0iqucn8uOfhdn2k8GusJgguzDa0bg9PFQuney0pv6xV6xVEsN(T0aDGzSvyQHrbaZaCHEqzfwHpjMIWfxOhuwr84wHbsjnAyqL1b97PHatV0VEnK(Psh9zSX0rNLgOdmdTcuOenceCnGc0kuqpOScFsmfHlUqpOmIIjtbTciEHikRGerHQjrce1IRv4tIPiCTI4XTkRqHQjrce1IRvGrqI6djr0uwbfamdGOwHpjMIWvwG0mHwHsZfAAfmsugUgqbAfoYihCWkugqbAf(KykcxRWNetr4kRYakqRatXuKywbjceVqeLvO0CHMwbeVqeLv4rcx8GPA9riXk8jXueUcfZ3jMvepUvGrIhq8crucsA008GviRCJaUCzboOCa4GsqVScFsmfHlomxOvepUvaXlerHzfEukbnosoUYQpPupKfuG2GchCL1iCCqQ6dxqbCq5yRGedklgbjQpKertzDKv4de03PvaXlerzf(KykcxRGgjIVsJargiEHik8BLMletXCPGF7cXWysG43aPzc9idtbrXVXiir9H6Hrs1X43yeKO(qCyUq8BmcsuFOdaysWWVXiir9HaNPz6aaMem8BtiMspmsQog)2eIPWH5cXVnHykhaWKGHFBcXuaNPz6aaMem8BqabeP7oE3DhV7U1O1UqmmMeydgCRtqpaL(0NSYnc4YLf4GYbGdkb9sxRacIeV7U7UBae(mangfiaas1e)gJceaaCyUq8Bmkqaae(arqaOb3GaciX7U7U7wJwJrqI6dXH5cBWGBJq0u4WCHYOJcaMbquDs3meZgJceaaPA2Gb30rNN6VziMTjetHdZf2Gb3gHOPWH5cLrhfamdGO6KUvabrI3D3D3D3DRrRncrtjNgnOVsdrIhjCXdMsgDuaWmaIQt6gm4grdqRacIeV7U7U7U7U7U1O1ieQ2lK5uojkti8jirunbAJqOAVqMt5KOmHWK5YKaBfqqK4D3D3D3D3D3D3D7fYCkNeLje(eKiQgCtnE3D3D3D3D3D3D3EHmNYjrzcHjZLjb2GBQX7U7U7U7U7U7U7gLP0iAWn14D3D3D3D3D3neXmE3D3D3D3D3DtbvdrjJo8eFA0OrJkvQufIg4qkeOk6PoPJ3D3D3D3D3D3uq1quY4fYCkNeLje(eKikqaP11crtbLWhRrH0qHyabn1jD8U7U7U7U7U7gLP0iAWTxiZPCsuMq4tqIOO3Y4fYCkNeLjeMmxMeylfTxiZPCsuMq4tqIOKoE3D3D3D3D3DJYuAen4gLP0iA8CthvQX7U7U7U7U7UBuMsJOb3UmfqGqdabbQmOmLgbE2LPaceke6Pm0rfFpLwkOcIHs3072LPaceke6Pm0rfFpLoE3D3D3D3D3DRrR9czoLtIYecFcsevdgCtTjqBecv7fYCkNeLje(eKiQwbeejE3D3D3D3D3D3D3OmLgrdUPgV7U7U7U7U7UHiMX7U7U7U7U7UBkOAikz8czoLtIYectMltceeqADTpdtHPt64D3D3D3D3D3nfuneLm6eIgabgg9S1bcinktPraciToqlDshV7U7U7U7U7UPGQHOKrNq0EKGer1OqmOsN0X7U7U7U7U7UBVqMt5KOmHWNGer1GBQX7U7U7U7U7UBVqMt5KOmHWK5YKaBWn14D3D3D3D3qeZ4D3D3DdrmJ3D3D3TgT2ienLCA0G(knejEKWfpykz0rbaZaiQoPBWGB6AfqqK4D3D3D3D3A0AmcsuFiomxydgCBeIMchMlugDuaWmaIQt6MHy2yuGaaivZgm4wVgdmQuBfqqK4D3D3D3D3D3TgTgHq1EHmNYjrzcHpbjIQvabrI3D3D3D3D3D3D3TxiZPCsuMq4tqIOAWn14D3D3D3D3D3D3D7fYCkNeLjeMmxMeydUPgV7U7U7U7U7U7UBuMsJOb3uJ3D3D3D3D3D3qeZ4D3D3D3D3D3TxiZPCsuMq4tqIOAWTxiZPCsuMq4tqIOAPOPRJ3D3D3D3DdrmJ3D3D3neXmE3DdrmJ3D3A0AxiggtcSbdU1jOhGsF6twhlh0ixpaLUwbeejE3D3D3ai8zaAmkqaaKQj(ngfiaa4WCH43yuGaai8bIGaqdUbbeqI3D3D3TgTgJGe1hIdZf2Gb3gHOPWH5cLrhfamdGO6KUziMngfiaa4WCHnyWToHIHIrIkbQRvabrI3D3D3D3DRrRriuTxiZPCsuMqyYCzsGTciis8U7U7U7U7U72lK5uojkti8jirun4MA8U7U7U7U7U72lK5uojktimzUmjWgCtnE3D3D3D3D3DJYuAen4MA8U7U7U7UBiIz8U7U7U7UBVqMt5KOmHWK5YKaBWTxiZPCsuMqyYCzsGTu00fV7U7UBiIz8U7gIyghIygpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XJhpE84XTcsmOSmsugUgqbADKvzfAMwHq0OqAOqmGAqdHYBJcXGQMHy2uq1quwHEQzQaY6aWmKQX63yJbMHu90y6tVg6PLgOBONwbcPlUOAsKarXS4qNvaeutcqkRdaZqQgRFJngygs1tJPp9AONwAGUHEAfaiyMwCTcsmOS(ayyywhzfOeaGwCTcxsaknlUwLvzfKyqzrG4fIAXdRGedklgfOV1rwHpaggMfxRatdrcaOv4yGBKuDSvzfyuG(wCTcmnejaGwCOZQSkRGzAQP0iqyaKvHQjrcefZIRvzvwbMv4jiuTc8AXHoGrhvRYAb
Starsurge isn't necessarily going to be the best thing to cast at a given moment in time. There are times when it will refresh naturally and result in an increase in loss. There are times when other spells can take priority which results in an increase in loss. This is why his ~16% is acceptable (I think I looked at IJ for that one).
His rotation isn't vigorously wrong though.
Also I didn't notice this before but Drayarr, the breakpoint is 10289. GCD cap is 10296. Technically crit is still better than haste for that 7 rating.