I want to see an xpack where we lose.
Aye mate
Except the truth is that the average age of MMORPG players is around 26. In fact, only 25% of MMORPG players are teenagers. About 50% of MMORPG players work full-time. About 36% of players are married, and 22% have children. So the MMORPG demographic is fairly diverse, including high-school students, college students, early professionals, middle-aged home-makers, as well as retirees. In other words, MMORPGs do not only appeal to a youth subculture.
Source: http://www.nickyee.com/daedalus/gate...ographics.html
This is surveyed from over 35,000 MMORPG players
Last edited by Kryos; 2013-10-17 at 11:44 AM.
Atoms are liars, they make up everything!
While MoP is certainly more dark than, say, Cataclysm, it still is not dark enough to be truly heavy and depressing. The story is too Horde-centric, and, while I was glad to finally see the true faces of hyppocrite Horde leaders, it still has no "omg we gonna die" feelings like it was in Wrath. Maybe I'm just not convinced by the whole Sha stuff. Or, maybe, I don't give a flying f*ck about pandaren at all. Who knows, but for me Wrath felt a lot more heavy than MoP.
I don't care much about dark and gritty. I want story to be less childish. I'd love to have expansion where the main villain will be smart, for a start. And by smart I mean, sheming, stealthy allying with some badasses, stealthy gathering forces and then suddenly rushing towards alliance/horde, conquering lots and lots of Azeroth, but instead of stupid shit like killing, raping, empaling etc - just offer conquered people more quality of life, less tax payings and things like that, so conquered people would follow gladly, forming the final faction where former Horde and Alliance players finally could play together.
I'd also love the story to be more player-centric. That lazy, unneeded, stupid faction "leaders" don't actually lead anyone anywhere, they are in fact too busy building statues to themselves just before the end of the world happens.
I think while MoP has been 'Dark and Gritty', there was a lot of, dare I say it, childish sort of themes, like one poster said, giant vegetables and annoying rabbit virmen-like creatures. WHICH WAS FINE, but I'm so ready to get back to a Imminent-apocalypse expansion I.E. Burning Legion
This topic make me think of this :
http://www.youtube.com/watch?v=TbT-cW8Zb7o (If Fans Ran World of Warcraft)
I think asking for the game/story to go in a particular direction is the best way to fail.
On the Story/Art part , dev should tell us the story they want to tell and make the world they want to make.
This is how the best games are done IMO.
(I'm talking specifically about story/art, ofc for gameplay and mechanics they need feedbacks from player)
I REALLY need to follow the story in the next expansion lol...
This is what I know of MoP:
-An island shows up and there are pandas on it
-The pandas are nice people and drink a lot
-There's rabbits and monkeys, lots of them
-Everything is pretty
-For some reason, we can play pandas now on either faction
-We use their city as a main city
-For some reason, there are bugs everywhere
-Wrathion is apparently DW's son and is on Pandaria for some reason and talks a lot
-There's a first raid tier with statue guys
-There's a second raid tier with bugs
-Now we have to kill Garrosh (which I actually went online to read a little about)
-The fuck is this heart?
Yeah... I should pay more attention. I'll be reading quests and getting involved in the xpac. I missed a lot in this expansion (some from RL issues taking me away from the game, others because in my limited time I wanted to get leveled up, etc)
I voted dark, but not wrath dark. I'd prefer darker, more like diablo.
With some supposed leaks of the new expansion title (The dark below), I think it should be much darker... I'd also like them to expand on Kara and use the area underneath it, which I think is a valid option if the leaked title proves true
Where is the "less Dark than MoP" Option in the poll?
Only Valley of the four winds was light of all the zones but byt the end of expansion every zone in MoP is pretty much gritty.
what's wrong with having light, coloured zones that are a pleasure to stay in? Does everyone want to play only in Duskwood type zones?
A lot of people in this thread that are saying MoP is light-hearted seem to be bringing up Valley of the Four Winds and the races in there.
A key part of the story of MoP is how the multiple simultaneous threats affect the lives and mentalities of a relatively peaceful people. Valley of the Four Winds is our glimpse into the "old" lifestyle of the Pandaren, and the subsequent zones and raids show a gradual transition to the destruction of Pandaria. The Valley is a contrast to the horrible things happening elsewhere, of course it's silly.
Imagine the care-free people in the Valley learning that the being that basically enslaved the entire Pandaren race has been resurrected. Imagine then learning that the most sacred grounds of your island have been decimated by one of those "Horde" people using the powers of the Old God that created the Sha.
Dark and Gritty is relative, and having a light intro makes the transition that much more effective.
Warhammer had the best ideas in an MMO I've seen to date. They just sucked horribly at making it work... It's sad, really
If Blizzard could take on what Warhammer was trying to do mixed with their experience in WoW and make another MMO after WoW using this... That would be a game I would probably play until the day I die lol
And I do agree... The grit/humor ratio was perfect in that game lol
It's interesting that people that want the next expansion to be dark bring up Jade Forest and Vot4W and never talk about Dread Wastes. If blood and bodies laying around are your definition of 'dark and gritty' no thanks. There was plenty of dark in Mists. Those that never bother with the actual story probably didn't see just how dark the expansion was. They won't see it in the next expansion either, hence it should look like Diablo.
The injection of terror and tragedy into what appears to be a relatively peaceful situation and the horrors that war can bring to an entire people that never asked for the Alliance/Horde war to be brought to their shores are plenty dark.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."