Originally Posted by
Rucati
This is totally irrelevant to everything and doesn't even pretend to answer any of the actual questions.
Anyway, I've been playing my Druid a bit, and what I can say (this is entirely about arenas, RBGs don't count as real PvP as far as I'm concerned) is that compared to the other 4 healers they're absurdly weak unless you play very certain comps. What Druids mainly lack is CC breakers. If a Paladin gets chain CC'd they can Sac out of Poly/Fear(sometimes) and they can bubble if they absolutely need to and they obviously have trinket. Druids have trinket, that's it. Yes, Druids can shapeshift to avoid Poly, but most of the time it's going to be instant cast the first time and then there's nothing you can do. Shamans can break fear. Monks have a second trinket out of stuns. Priests can Fear Ward, and stealth to avoid CC. All Druids have is Displacer Beast which doesn't really help in the majority of situations aside from making the CC take an extra 3 seconds to hit you. And once you fall behind, like you said, it's impossible to catch up without ToL.
That being said, if you run something like Rogue/Mage/Druid, Mage/Warrior/Druid, Mage/Lock/Druid, Mage/SPriest/Druid (see the theme?) you'll be in really good shape. Druids are crazy good in comps with high amounts of control. And getting Ice Block from Symbiosis gives you the much needed out against CC to help your teammates after trinket is down.
Other healers are just much stronger in a lot of comps, any comps that lack control, something like melee cleaves, are better suited to Paladins/Shamans/Priests/Monks, but any comp that has a high amount of control will do very well with a Druid healer. Just need to find the right setups.